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<blockquote data-quote="Elder-Basilisk" data-source="post: 4822951" data-attributes="member: 3146"><p>While there are some very clever (and very complex) things you can pull off if multiple characters have guileful switch, it actually has some negative synergy with a lot of warlord powers. Most warlord powers give an ally or all allies a bonus until the start or end of your next turn. If you guileful switch, you can give one ally that bonus early, but unless that ally went right before you, you are likely to deprive other allies in the party of a global benefit.</p><p></p><p>But if you want warlord powers that give an action economy advantage similar to guileful switch, there is such a warlord power at every level except for 3. No need to even go past heroic (though if you <em>do</em> go to epic, you have an encounter attack that gives your ally a standard action with your Int bonus (tactical) to hit which blows guileful switch out of the water as soon as you get epic encounter powers).</p><p></p><p>Wld 1: Hammer and anvil. Give an ally a basic attack with +your cha to damage.</p><p>Wld 7: Surprise attack. Give an ally a basic attack with combat advantage and +your Int (tactical) to hit.</p><p>Wld 13: Pincer manuever. You give up your action but two of your allies get to move and make an attack with a bonus to hit and damage.</p><p>Wld 17: Hail of steel. Everyone in your party (within 5 squares) makes a basic attack against the target.</p><p>Wld 23: Sudden assault. Low damage, but an ally makes a standard action with your int bonus to attack (tactical)</p><p>Wld 27: Warlord's indignation. Immediate reaction gives all of your allies within 5 squares a basic attack (and you swing too).</p><p></p><p>If you take a broader view of the action economy advantage, shake it off (Wld 2, minor action--an ally makes a save with +cha as a bonus, inspiring reaction (immediate reaction, ally spends a surge+cha), and rousing words (minor, ally spends two surges+cha (inspiring)) are all likely to yield a greater action economy advantage, though they will only do so in certain situations. So they don't come up every combat, but when they do, they are often more useful.</p><p></p><p>Guileful switch is a very good encounter power, but, contrary to the suggestion above, it doesn't compare to higher level daily powers. Instant planning, for instance, gives you and all your allies +Cha to hit until the end of your next turn. (It's focused action economy advantage in a can and is far more conducive to novas than guileful switch is). Given the choice between that and guileful switch, it would be pretty easy to toss guileful switch into the trashbin.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 4822951, member: 3146"] While there are some very clever (and very complex) things you can pull off if multiple characters have guileful switch, it actually has some negative synergy with a lot of warlord powers. Most warlord powers give an ally or all allies a bonus until the start or end of your next turn. If you guileful switch, you can give one ally that bonus early, but unless that ally went right before you, you are likely to deprive other allies in the party of a global benefit. But if you want warlord powers that give an action economy advantage similar to guileful switch, there is such a warlord power at every level except for 3. No need to even go past heroic (though if you [I]do[/I] go to epic, you have an encounter attack that gives your ally a standard action with your Int bonus (tactical) to hit which blows guileful switch out of the water as soon as you get epic encounter powers). Wld 1: Hammer and anvil. Give an ally a basic attack with +your cha to damage. Wld 7: Surprise attack. Give an ally a basic attack with combat advantage and +your Int (tactical) to hit. Wld 13: Pincer manuever. You give up your action but two of your allies get to move and make an attack with a bonus to hit and damage. Wld 17: Hail of steel. Everyone in your party (within 5 squares) makes a basic attack against the target. Wld 23: Sudden assault. Low damage, but an ally makes a standard action with your int bonus to attack (tactical) Wld 27: Warlord's indignation. Immediate reaction gives all of your allies within 5 squares a basic attack (and you swing too). If you take a broader view of the action economy advantage, shake it off (Wld 2, minor action--an ally makes a save with +cha as a bonus, inspiring reaction (immediate reaction, ally spends a surge+cha), and rousing words (minor, ally spends two surges+cha (inspiring)) are all likely to yield a greater action economy advantage, though they will only do so in certain situations. So they don't come up every combat, but when they do, they are often more useful. Guileful switch is a very good encounter power, but, contrary to the suggestion above, it doesn't compare to higher level daily powers. Instant planning, for instance, gives you and all your allies +Cha to hit until the end of your next turn. (It's focused action economy advantage in a can and is far more conducive to novas than guileful switch is). Given the choice between that and guileful switch, it would be pretty easy to toss guileful switch into the trashbin. [/QUOTE]
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