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Top 5 Encounter Powers That Need Fixing in 4e
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<blockquote data-quote="MrMyth" data-source="post: 4823775" data-attributes="member: 61155"><p>1) Note that Leader's encounter heals cost a Surge. Removing the primary cost component - surges - makes it vastly more efficient than Healing Word or anything else. Now, this assumes you have the time available to make use of it - but in many, many situations you do, and it throws off the dynamics of the system.</p><p></p><p>2) You only get one extended rest a day. If you get into a fight at noon, and spend an hour using Unicorn's Horn to heal up after it, you'd have to wait another 18 or so hours to get in your Extended Rest. Finding an hour of rest time is a lot easier than simply wasting the entire day after every fight. </p><p></p><p>It might not be the end of the world, but I think your counterpoints against it aren't really valid ones within the actual mechanics of the game.</p></blockquote><p></p>
[QUOTE="MrMyth, post: 4823775, member: 61155"] 1) Note that Leader's encounter heals cost a Surge. Removing the primary cost component - surges - makes it vastly more efficient than Healing Word or anything else. Now, this assumes you have the time available to make use of it - but in many, many situations you do, and it throws off the dynamics of the system. 2) You only get one extended rest a day. If you get into a fight at noon, and spend an hour using Unicorn's Horn to heal up after it, you'd have to wait another 18 or so hours to get in your Extended Rest. Finding an hour of rest time is a lot easier than simply wasting the entire day after every fight. It might not be the end of the world, but I think your counterpoints against it aren't really valid ones within the actual mechanics of the game. [/QUOTE]
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