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Top 5 Encounter Powers That Need Fixing in 4e
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<blockquote data-quote="cdrcjsn" data-source="post: 4825068" data-attributes="member: 60486"><p>That design philosophy was in 3e. It was called system mastery and is basically found in Magic the Gathering as well. The basic premise is that those with the most rules knowledge gain the most from the rules by being able to create combos that are more powerful than the average player can figure out.</p><p></p><p>This is 4e though. The design philosophy mentioned above was actually one of the things the designers spoke out against in the early days when they were talking about the decisions for a new edition, and was one of the reasons for making the game more open and transparent with the math behind the mechanics.</p></blockquote><p></p>
[QUOTE="cdrcjsn, post: 4825068, member: 60486"] That design philosophy was in 3e. It was called system mastery and is basically found in Magic the Gathering as well. The basic premise is that those with the most rules knowledge gain the most from the rules by being able to create combos that are more powerful than the average player can figure out. This is 4e though. The design philosophy mentioned above was actually one of the things the designers spoke out against in the early days when they were talking about the decisions for a new edition, and was one of the reasons for making the game more open and transparent with the math behind the mechanics. [/QUOTE]
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