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<blockquote data-quote="aramis erak" data-source="post: 8758163" data-attributes="member: 6779310"><p>Not improved reporting, per se. More correctly, reporting goes public from an industry source.</p><p>Also note: ICV2 doesn't release the hard numbers to the public. We only are given an industry overall growth and the relative positioning of the top 5 lists.</p><p></p><p>The VTT reports are a slice of the industry info as well, but are not sales numbers. That the rankings of play on the two reporting VTTs look similar to the ICV2 sales reports indicates that continued sales and play do correlate, One of those two reports actual numbers... And they're surprisingly large to me before the pandemic.</p><p></p><p>TSR never released hard sales numbers. But they did share some with other designers. They also estimated a million D&D players worldwide in 1992 or so. WotC's profit numbers were in the hasbro annual reports, but covered both D&D and Magic.</p><p></p><p>GDW didn't, but Marc Miller dba Far Future Enterprises released the Traveller lifetime sales circa 1998... over 170,000 sales of the CT core rules to that date, not counting the reprint series (in which series they appeared.) FFE has sold thousands more copies in PDF since. Other versions add another 100,000 or so. So, to 1998, we know the traveller lines is around 300,000 core rules sets. </p><p></p><p>Looking at GDW's numbers gives credence to the TSR Estimates; IME, about 1/3 of Traveller players had rulesets.</p><p>But GDW numbers don't include the Judges Guild semi-core <em><u>Traveller's Logbook</u></em>, which includes character gen (Bk1 & bk 4), ship operations, trade and commerce tables, expansions to char gen (background/family mods, mods to atts by ho,eworld gravity and TL), alternate damage tables by standard ship type.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 8758163, member: 6779310"] Not improved reporting, per se. More correctly, reporting goes public from an industry source. Also note: ICV2 doesn't release the hard numbers to the public. We only are given an industry overall growth and the relative positioning of the top 5 lists. The VTT reports are a slice of the industry info as well, but are not sales numbers. That the rankings of play on the two reporting VTTs look similar to the ICV2 sales reports indicates that continued sales and play do correlate, One of those two reports actual numbers... And they're surprisingly large to me before the pandemic. TSR never released hard sales numbers. But they did share some with other designers. They also estimated a million D&D players worldwide in 1992 or so. WotC's profit numbers were in the hasbro annual reports, but covered both D&D and Magic. GDW didn't, but Marc Miller dba Far Future Enterprises released the Traveller lifetime sales circa 1998... over 170,000 sales of the CT core rules to that date, not counting the reprint series (in which series they appeared.) FFE has sold thousands more copies in PDF since. Other versions add another 100,000 or so. So, to 1998, we know the traveller lines is around 300,000 core rules sets. Looking at GDW's numbers gives credence to the TSR Estimates; IME, about 1/3 of Traveller players had rulesets. But GDW numbers don't include the Judges Guild semi-core [I][U]Traveller's Logbook[/U][/I], which includes character gen (Bk1 & bk 4), ship operations, trade and commerce tables, expansions to char gen (background/family mods, mods to atts by ho,eworld gravity and TL), alternate damage tables by standard ship type. [/QUOTE]
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