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<blockquote data-quote="macd21" data-source="post: 8350458" data-attributes="member: 6683793"><p>My understanding is based on what a number of game developers said at the time. WotC pulling the plug on 3.5 left them in a terrible position. Everything they had been working on was now worthless. Distributors were had no interest in products that supported a game that was no longer in production, Paizo’s adventures included.</p><p></p><p>The OGL producers considered whether to switch to 4ed, but the GSL was so slow in coming out that even had they really wanted to, they couldn’t afford to risk investing in it (as the GSL might turn out to be too restrictive). So they were left in a bind. The OGL was at that point completely worthless. The GSL wasn’t out yet. It looked like they’d need to just give up and hope they could (maybe) rebuild when the GSL finally came out.</p><p></p><p>But then Paizo came up with an alternative. The Distributors would buy product for a dead game - so Paizo just created a new one. It was a massive risk, but obviously it paid off.</p><p></p><p>But one thing that Paizo learned from this was that they never wanted to be in a position where their product was tied to something another company could kill at short notice. I believe it was one of the stated reasons they didn’t make 4ed compatible material (despite high demand).</p></blockquote><p></p>
[QUOTE="macd21, post: 8350458, member: 6683793"] My understanding is based on what a number of game developers said at the time. WotC pulling the plug on 3.5 left them in a terrible position. Everything they had been working on was now worthless. Distributors were had no interest in products that supported a game that was no longer in production, Paizo’s adventures included. The OGL producers considered whether to switch to 4ed, but the GSL was so slow in coming out that even had they really wanted to, they couldn’t afford to risk investing in it (as the GSL might turn out to be too restrictive). So they were left in a bind. The OGL was at that point completely worthless. The GSL wasn’t out yet. It looked like they’d need to just give up and hope they could (maybe) rebuild when the GSL finally came out. But then Paizo came up with an alternative. The Distributors would buy product for a dead game - so Paizo just created a new one. It was a massive risk, but obviously it paid off. But one thing that Paizo learned from this was that they never wanted to be in a position where their product was tied to something another company could kill at short notice. I believe it was one of the stated reasons they didn’t make 4ed compatible material (despite high demand). [/QUOTE]
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