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<blockquote data-quote="el-remmen" data-source="post: 2043734" data-attributes="member: 11"><p>I created large geographical areas defined by political organization and/or culture and with a general idea of what the interactions of the places will be like and then drilled down with a generic overview of what features towns and places had in common and then flipped it and built outward using the broader guidelines to provide consistancy.</p><p></p><p>For example,</p><p></p><p><em><strong>Thricia</strong></em></p><p><em></em></p><p><em>Magocracy - heavily influenced by the Academy of Wizardry, with appointed watch-mage's ruling towns and villages - and councils of a watch-mage and local respected community leaders taking care of the logistics of the large cities. Religious Freedom and General open-mindedness, but recent war with the Kingdom of the Red God of the West makes that religion unpopular. Sometime ally of the Kingdom of Herman Land to the east, but heavily dependent on reciprocal trade with that place. Large number of non-human settlements in the northwestern and central frontier that do not recognize the Thrician government has having authroity over them.</em></p><p><em></em></p><p><em>So then, I began to create the town, villages and cities - I knew each one needed a watch-mage (and council for the cities - and creating the council gave me an idea of what churches and organizations were powerful in the city (often making these up for the first time) - and determining how the non-human settlements interact with the government.</em></p><p><em></em></p><p><em>Towns near the Red God border tended to be more cautious about strangers and more aggressive to the religion - while those town on the eastern shore of the eastmost island were heavily involved in trade and had some cultural aspects of Herman Land.</em></p><p></p><p>So basically, when I create I try to remember that everything is interconnected - so when creating one thing you need to be concurrently creating and re-creating other places. When just building out from one point it is harder I think to have a wide-reaching view of interdependence of the world.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 2043734, member: 11"] I created large geographical areas defined by political organization and/or culture and with a general idea of what the interactions of the places will be like and then drilled down with a generic overview of what features towns and places had in common and then flipped it and built outward using the broader guidelines to provide consistancy. For example, [I][B]Thricia[/B] Magocracy - heavily influenced by the Academy of Wizardry, with appointed watch-mage's ruling towns and villages - and councils of a watch-mage and local respected community leaders taking care of the logistics of the large cities. Religious Freedom and General open-mindedness, but recent war with the Kingdom of the Red God of the West makes that religion unpopular. Sometime ally of the Kingdom of Herman Land to the east, but heavily dependent on reciprocal trade with that place. Large number of non-human settlements in the northwestern and central frontier that do not recognize the Thrician government has having authroity over them. So then, I began to create the town, villages and cities - I knew each one needed a watch-mage (and council for the cities - and creating the council gave me an idea of what churches and organizations were powerful in the city (often making these up for the first time) - and determining how the non-human settlements interact with the government. Towns near the Red God border tended to be more cautious about strangers and more aggressive to the religion - while those town on the eastern shore of the eastmost island were heavily involved in trade and had some cultural aspects of Herman Land.[/I] So basically, when I create I try to remember that everything is interconnected - so when creating one thing you need to be concurrently creating and re-creating other places. When just building out from one point it is harder I think to have a wide-reaching view of interdependence of the world. [/QUOTE]
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