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Top down, or bottom-up?
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<blockquote data-quote="Davelozzi" data-source="post: 2044353" data-attributes="member: 771"><p>A mix I guess, that I'd lean towards top down if I had to. Basically, I started with the outline of a huge continent and related subcontinent, then zoomed in show about 1/4 of that area and started filling the map in with countries and terrain features. While doing this I had a pretty good idea of the general flavor of each country. I also divided them into broad cultural groups dominated by different human peoples as well as the various demihuman races (except gnomes, of course <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</p><p></p><p>Next I started focusing in on the one kingdom (Tüornil) that I wanted to start the campaign in, dividing it into duchies and counties and populating it with more cities, towns, and other local details, while at the same time working on the its culture, religion and history. This naturally filled in some additional details about the neighboring countires that had interacted with Tüornil and shared historical and cultural influences. Finally I focused in on one particular province (duchy) of Tüornil, mapping nad further detailing the largest local city and adding villages, dungeons, local features and NPCs.</p><p></p><p>This is the point at which we started the campaign and since then I just add things as it becomes necessary.</p><p></p><p>Reading over all that, it sounds like a straight top down, but when I voted I was thinking it was more mixed. The thing is that I started with the big details, but all along I had an idea of what I wanted on the local level, and I never ironed out more than just the basics for the other parts of the world until it became relevant.</p></blockquote><p></p>
[QUOTE="Davelozzi, post: 2044353, member: 771"] A mix I guess, that I'd lean towards top down if I had to. Basically, I started with the outline of a huge continent and related subcontinent, then zoomed in show about 1/4 of that area and started filling the map in with countries and terrain features. While doing this I had a pretty good idea of the general flavor of each country. I also divided them into broad cultural groups dominated by different human peoples as well as the various demihuman races (except gnomes, of course :)) Next I started focusing in on the one kingdom (Tüornil) that I wanted to start the campaign in, dividing it into duchies and counties and populating it with more cities, towns, and other local details, while at the same time working on the its culture, religion and history. This naturally filled in some additional details about the neighboring countires that had interacted with Tüornil and shared historical and cultural influences. Finally I focused in on one particular province (duchy) of Tüornil, mapping nad further detailing the largest local city and adding villages, dungeons, local features and NPCs. This is the point at which we started the campaign and since then I just add things as it becomes necessary. Reading over all that, it sounds like a straight top down, but when I voted I was thinking it was more mixed. The thing is that I started with the big details, but all along I had an idea of what I wanted on the local level, and I never ironed out more than just the basics for the other parts of the world until it became relevant. [/QUOTE]
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