Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Top down, or bottom-up?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="LathanM" data-source="post: 2044486" data-attributes="member: 20642"><p>I went for the bottom up. My last campaign started with a small village next to a wall similar to the Great Wall designed to keep something out. For the first 3rd of the campaign there was enough stuff going on at a local level that there wasn't any real need to expand the world. And when I did start to expand the world we only finished the first provence based on things that happened in game. The players got to go through an entire 20 level career without ever having to leave where they started. The village just grew larger as need. Game time was about 15 years with the village going from an outpost/training school to a trade center then finally a major battle scene. Keeping the players focused on a smaller part of the world allowed me greater freedom to have characters and NPCs come and go as needed to build the plot. Since I had mobile NPCs the players had all the chances to branch out and go to different places and see other cities but they weren't forced to even after half the city was leveled and they had to go and find reinforcements. </p><p></p><p>There entire world was like DS9, a travel hub where you didn't have to find adventure it found you.</p></blockquote><p></p>
[QUOTE="LathanM, post: 2044486, member: 20642"] I went for the bottom up. My last campaign started with a small village next to a wall similar to the Great Wall designed to keep something out. For the first 3rd of the campaign there was enough stuff going on at a local level that there wasn't any real need to expand the world. And when I did start to expand the world we only finished the first provence based on things that happened in game. The players got to go through an entire 20 level career without ever having to leave where they started. The village just grew larger as need. Game time was about 15 years with the village going from an outpost/training school to a trade center then finally a major battle scene. Keeping the players focused on a smaller part of the world allowed me greater freedom to have characters and NPCs come and go as needed to build the plot. Since I had mobile NPCs the players had all the chances to branch out and go to different places and see other cities but they weren't forced to even after half the city was leveled and they had to go and find reinforcements. There entire world was like DS9, a travel hub where you didn't have to find adventure it found you. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Top down, or bottom-up?
Top