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Top down, or bottom-up?
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<blockquote data-quote="Galethorn" data-source="post: 2045297" data-attributes="member: 7888"><p><strong>Other! Ha-ha!</strong></p><p></p><p>For my big homebrew, I started with the mountain valley of Elondale and the town therein by the same name...so, I started bottom-up.</p><p></p><p>However, after that, my next step was to figure out the nature of the world around Elondale in broad terms. I made a regional map, and from there I jiggered around details, and continued 'down' to the point where I had all of the nations relatively detailed, and had at least a basic idea about every last city and town. Then, I started detailing the places that the PCs were heading towards at any given time...of course, the first thing they did was go after the hook that led them to adventures at the edge of my map. So, I drew a continental map and started detailing the completely foreign civilizations.</p><p></p><p>Long story short, I use a strange, modular down-up system that comes in steps of top-down.</p></blockquote><p></p>
[QUOTE="Galethorn, post: 2045297, member: 7888"] [b]Other! Ha-ha![/b] For my big homebrew, I started with the mountain valley of Elondale and the town therein by the same name...so, I started bottom-up. However, after that, my next step was to figure out the nature of the world around Elondale in broad terms. I made a regional map, and from there I jiggered around details, and continued 'down' to the point where I had all of the nations relatively detailed, and had at least a basic idea about every last city and town. Then, I started detailing the places that the PCs were heading towards at any given time...of course, the first thing they did was go after the hook that led them to adventures at the edge of my map. So, I drew a continental map and started detailing the completely foreign civilizations. Long story short, I use a strange, modular down-up system that comes in steps of top-down. [/QUOTE]
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