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General Tabletop Discussion
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Top end of +N weapons and armor?
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<blockquote data-quote="Grydan" data-source="post: 5851396" data-attributes="member: 79401"><p>As I've said before, I'd rather all +<em>n</em> weaponry (and other equipment) went the way of the dodo.</p><p></p><p>However, I'm well aware that that outcome is unlikely.</p><p></p><p>Given that it almost certainly <em>will</em> show up in some form, I'd be happiest if it was limited to +1. </p><p></p><p>I'd be even happier if those +1 items were given actual names, instead of numbers, for flavour purposes. <em>Weapon of Accuracy. Armour of Greater Defence. </em>Something like that. </p><p></p><p>As far as having a progression in any way tied to level goes, I strongly dislike the idea. It's one of my least favourite aspects of 4th Edition.</p><p></p><p>As my character increases in skill and power, why should what weapon I carry become <em>more</em> important over time, rather than less?</p><p></p><p>Take a 1st level character in 4E and strip them of all of their gear and stick them in a prison with guards of level 1 to 3. </p><p></p><p>Take a 30th level character and strip them of all of their gear, and stick them in a prison with guards of level 25. </p><p></p><p>Despite the fact that the 30th level character might be quite literally a Demigod, and despite the fact that their guards are five levels below them rather than being of equal or higher level, they're going to be worse off than the 1st level character.</p><p></p><p>Heck, in this scenario, if you make that 1st level character a cloth-wearing implement-using class, they have lost literally nothing in terms of combat capability. Not 1 point of attack, AC, Fortitude, Reflex, or Will. </p><p></p><p>At the other extreme, a 30th level heavily armoured weapon user might be losing over 20 points of AC, 8+ points of attack, and 6+ points off of other defences. Opponents 10 levels lower than him would have a hard time missing him in combat. He'll be struggling to even survive, never mind actually defeat any foes.</p><p></p><p>To me, this seems counter-intuitive. I want my high-level characters to be badasses that use gear because it's <em>convenient</em>, or because it provides some slight edge. Not because they're useless without it.</p></blockquote><p></p>
[QUOTE="Grydan, post: 5851396, member: 79401"] As I've said before, I'd rather all +[I]n[/I] weaponry (and other equipment) went the way of the dodo. However, I'm well aware that that outcome is unlikely. Given that it almost certainly [I]will[/I] show up in some form, I'd be happiest if it was limited to +1. I'd be even happier if those +1 items were given actual names, instead of numbers, for flavour purposes. [I]Weapon of Accuracy. Armour of Greater Defence. [/I]Something like that. As far as having a progression in any way tied to level goes, I strongly dislike the idea. It's one of my least favourite aspects of 4th Edition. As my character increases in skill and power, why should what weapon I carry become [I]more[/I] important over time, rather than less? Take a 1st level character in 4E and strip them of all of their gear and stick them in a prison with guards of level 1 to 3. Take a 30th level character and strip them of all of their gear, and stick them in a prison with guards of level 25. Despite the fact that the 30th level character might be quite literally a Demigod, and despite the fact that their guards are five levels below them rather than being of equal or higher level, they're going to be worse off than the 1st level character. Heck, in this scenario, if you make that 1st level character a cloth-wearing implement-using class, they have lost literally nothing in terms of combat capability. Not 1 point of attack, AC, Fortitude, Reflex, or Will. At the other extreme, a 30th level heavily armoured weapon user might be losing over 20 points of AC, 8+ points of attack, and 6+ points off of other defences. Opponents 10 levels lower than him would have a hard time missing him in combat. He'll be struggling to even survive, never mind actually defeat any foes. To me, this seems counter-intuitive. I want my high-level characters to be badasses that use gear because it's [I]convenient[/I], or because it provides some slight edge. Not because they're useless without it. [/QUOTE]
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