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Top end of +N weapons and armor?
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<blockquote data-quote="Minigiant" data-source="post: 5851556" data-attributes="member: 63508"><p>The problem is powers probably won't be core.</p><p>In order to make 1e and 2e fans happy, the fighter will probably just be a bigger sack of HPs.</p><p></p><p>But I think this could be fix with Designer based suggestions of modules.</p><p></p><p>"Warriors and You. PHB. Page 50:</p><p></p><p>The core versions of the cleric, paladin, and warlord have similar attack bonuses and hit points of the fighter but have additional class features that can overshadow the fighter. It is suggest that you use one or two modules to help keep the fighter class balanced with its peers. Use the Enhanced Magic Weapon and Armor module (pg 103) to make fighters more dangerous when wielding an enchanted blade. Use the Martial Powers module to togive fighters more extraordinary attacks. Use the Uncapped Ability modules to..."</p></blockquote><p></p>
[QUOTE="Minigiant, post: 5851556, member: 63508"] The problem is powers probably won't be core. In order to make 1e and 2e fans happy, the fighter will probably just be a bigger sack of HPs. But I think this could be fix with Designer based suggestions of modules. "Warriors and You. PHB. Page 50: The core versions of the cleric, paladin, and warlord have similar attack bonuses and hit points of the fighter but have additional class features that can overshadow the fighter. It is suggest that you use one or two modules to help keep the fighter class balanced with its peers. Use the Enhanced Magic Weapon and Armor module (pg 103) to make fighters more dangerous when wielding an enchanted blade. Use the Martial Powers module to togive fighters more extraordinary attacks. Use the Uncapped Ability modules to..." [/QUOTE]
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Top end of +N weapons and armor?
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