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<blockquote data-quote="Krensky" data-source="post: 4667397" data-attributes="member: 30936"><p>Uh huh. Whatever floats your boat. Personally, I want straightforward and clear text in the rule books. Save the prose and flavor for setting guides.</p><p></p><p></p><p></p><p>What does that have to do with the fun quotient? </p><p></p><p></p><p></p><p>This is the case in other editions and other games, however they don't have the head scratching completely disparate systems and mechanics that 1e had. I tend to view having to memorize a dozen different ways of handling things as unfun.</p><p></p><p></p><p></p><p>Which leads to looting every corpse, room, chest, or whatever that the players encounter. In extreme cases, this leads to scraping gold leaf from gilded architectural features and debating the resale value of baby animals as pets or parts. I prefer systems where experience is awarded for doing things, overcoming challenges (through commbat, diplomacy, stealth, or whatever) and accomplishing goals and objectives.</p><p></p><p></p><p></p><p>Honestly, I've never had issues with this one way or the other, but I long ago determined my games must be well outside the norm since I've never had issues with any of the classical problems with 3/3.5. </p><p></p><p></p><p></p><p>If you like that, fine. I tend to find random results to be more useful as tools when I'm at a loss or don't care about the outcome. My table and I (whichever side of the screen I am on at the time) prefer consistency and verisimilitude of randomness in a game that isn't being run with Toon!</p><p></p><p></p><p></p><p>Meh. This assumes you buy into that view of game design.</p><p></p><p></p><p></p><p>I can and have converted 1e and 2e stuff into 3e, and am confidnet I could fake something from 4e if I really had to. </p><p></p><p></p><p></p><p>Any game or edition has this. What does this have to do with your argument?</p><p></p><p></p><p></p><p>3/3.5 is in the same boat now. How does this make 1e more or less fun then any other edition?</p><p></p><p></p><p>These are aall reason why you (and possibly your table) finds 1e more fun then another edition. Perssonally, a number of them are reasons why my table findes 1e/OSRIC the least fun. Non-human level limits, and non-coherent sub-systems are two others. You like 1e. Fine, cool. You think it's the most fun version of D&D. Awesome. I find 3.5 to be the most fun and versital editon. That's cool too.</p><p></p><p>{Requisite editon war snarky insult goes here} <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Krensky, post: 4667397, member: 30936"] Uh huh. Whatever floats your boat. Personally, I want straightforward and clear text in the rule books. Save the prose and flavor for setting guides. What does that have to do with the fun quotient? This is the case in other editions and other games, however they don't have the head scratching completely disparate systems and mechanics that 1e had. I tend to view having to memorize a dozen different ways of handling things as unfun. Which leads to looting every corpse, room, chest, or whatever that the players encounter. In extreme cases, this leads to scraping gold leaf from gilded architectural features and debating the resale value of baby animals as pets or parts. I prefer systems where experience is awarded for doing things, overcoming challenges (through commbat, diplomacy, stealth, or whatever) and accomplishing goals and objectives. Honestly, I've never had issues with this one way or the other, but I long ago determined my games must be well outside the norm since I've never had issues with any of the classical problems with 3/3.5. If you like that, fine. I tend to find random results to be more useful as tools when I'm at a loss or don't care about the outcome. My table and I (whichever side of the screen I am on at the time) prefer consistency and verisimilitude of randomness in a game that isn't being run with Toon! Meh. This assumes you buy into that view of game design. I can and have converted 1e and 2e stuff into 3e, and am confidnet I could fake something from 4e if I really had to. Any game or edition has this. What does this have to do with your argument? 3/3.5 is in the same boat now. How does this make 1e more or less fun then any other edition? These are aall reason why you (and possibly your table) finds 1e more fun then another edition. Perssonally, a number of them are reasons why my table findes 1e/OSRIC the least fun. Non-human level limits, and non-coherent sub-systems are two others. You like 1e. Fine, cool. You think it's the most fun version of D&D. Awesome. I find 3.5 to be the most fun and versital editon. That's cool too. {Requisite editon war snarky insult goes here} ;) [/QUOTE]
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