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<blockquote data-quote="Reynard" data-source="post: 4667424" data-attributes="member: 467"><p>Ah, but modularity equates to customization. Strong core systems that have lots of internal links make adding and/or removing elements more difficult and time consuming, and therefore less fun.</p><p></p><p></p><p></p><p>You say this like it's a bad thing.</p><p></p><p></p><p></p><p>These things are not mutually exclusive. You can, and should, award XP for doing stuff like killing things and achieving goals. But XP for treasure provides a motivation for what is otherwise a pretty unsual and risky activity (just ask Conan -- he was constantly going in holes, killing things and taking stuff, and was still broke all the time). Of course, awarding the lion's share of XP for treasure when you're running a game about leading a rebellion against an usurper or somesuch might not work so great, but I was speaking of KTTS gaming.</p><p></p><p></p><p></p><p>No disparaging Toon. Great game. However, the point isn't the silly results that occasionally come up with AD&D's inherent uncertainty, but the way that inherent uncertainty makes the game less predictable and more fun for everyone at the table, DM included. Besides, you have a game screen for a reason -- even the Master advised not taking every random die result for gospel if it would throw off the game.</p><p></p><p></p><p></p><p>Well, I'm just using terms I think people have enough of a grasp over to grok my meaning. What I mean is that rpgs are different from other kinds of games, and one of those differences is that narratives emerge naturally from play, and AD&D is the edition I think supports both of those aspects, the play and the narrative, the most -- 2E tipped way over to the narrative side; 4E is entirely too play oriented; 3E was probably second to 1E in this regard.</p><p></p><p></p><p></p><p>Agreed, but 1E is simple than those that follow it, so it's more of a matter of exclusion than invention to fit something from 2E or 3E into 1E. This means its easier to do, and hence more fun.</p><p></p><p></p><p></p><p>Have you been over to dragonsfoot? They're passionate and the community produces material on par with the production values, minus paper, of the original. Now, I think you'd see more of this for 3E if the OGL and the d20 license didn't turn every fan into a pdf publisher. Granted, because the 1E fan community is passionate, I occassionally find myself on the wrong side of an edition battle (I think 1E is the most fun, I don't claim it's "the best" or "the one and only" edition).</p><p></p><p></p><p></p><p>I needed a #10 and I'm all kinds of giddy that there's new professional publications for 1E after 20 years or so. Sue me.</p><p></p><p></p><p></p><p></p><p>Indeed! I think we (all of us) can (and probably should) have a conversation about why this edition or that makes us happy or not. See, edition wars only happen because we allow ourselves the indulgence of getting offended -- what with it being text and all, we can apply "tone" however we like and if we feel like getting offended, it's easy to do so. Ultimately, fundamental disagreements about what's fun about D&D and what's "best" in play make for great duscussions.</p><p></p><p></p><p></p><p>there's nothing "requisite" about edition war threads.</p></blockquote><p></p>
[QUOTE="Reynard, post: 4667424, member: 467"] Ah, but modularity equates to customization. Strong core systems that have lots of internal links make adding and/or removing elements more difficult and time consuming, and therefore less fun. You say this like it's a bad thing. These things are not mutually exclusive. You can, and should, award XP for doing stuff like killing things and achieving goals. But XP for treasure provides a motivation for what is otherwise a pretty unsual and risky activity (just ask Conan -- he was constantly going in holes, killing things and taking stuff, and was still broke all the time). Of course, awarding the lion's share of XP for treasure when you're running a game about leading a rebellion against an usurper or somesuch might not work so great, but I was speaking of KTTS gaming. No disparaging Toon. Great game. However, the point isn't the silly results that occasionally come up with AD&D's inherent uncertainty, but the way that inherent uncertainty makes the game less predictable and more fun for everyone at the table, DM included. Besides, you have a game screen for a reason -- even the Master advised not taking every random die result for gospel if it would throw off the game. Well, I'm just using terms I think people have enough of a grasp over to grok my meaning. What I mean is that rpgs are different from other kinds of games, and one of those differences is that narratives emerge naturally from play, and AD&D is the edition I think supports both of those aspects, the play and the narrative, the most -- 2E tipped way over to the narrative side; 4E is entirely too play oriented; 3E was probably second to 1E in this regard. Agreed, but 1E is simple than those that follow it, so it's more of a matter of exclusion than invention to fit something from 2E or 3E into 1E. This means its easier to do, and hence more fun. Have you been over to dragonsfoot? They're passionate and the community produces material on par with the production values, minus paper, of the original. Now, I think you'd see more of this for 3E if the OGL and the d20 license didn't turn every fan into a pdf publisher. Granted, because the 1E fan community is passionate, I occassionally find myself on the wrong side of an edition battle (I think 1E is the most fun, I don't claim it's "the best" or "the one and only" edition). I needed a #10 and I'm all kinds of giddy that there's new professional publications for 1E after 20 years or so. Sue me. Indeed! I think we (all of us) can (and probably should) have a conversation about why this edition or that makes us happy or not. See, edition wars only happen because we allow ourselves the indulgence of getting offended -- what with it being text and all, we can apply "tone" however we like and if we feel like getting offended, it's easy to do so. Ultimately, fundamental disagreements about what's fun about D&D and what's "best" in play make for great duscussions. there's nothing "requisite" about edition war threads. [/QUOTE]
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