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<blockquote data-quote="Remathilis" data-source="post: 4667853" data-attributes="member: 7635"><p>Hmmm....</p><p></p><p>Didn't play first edition (which you are clearly referencing, even though 2e is ALSO AD&D) so I will intro my "Top Ten Reason 2nd edition is more-better"</p><p></p><p>1.) The Settings. Oh Gawd, the settings. In NO other edition of D&D could you chose between Greyhawk, Realms, Dragonlance, Mystara, Ravenloft, Planescape, Dark Sun, Birthright, Spelljammer, a dozen historical settings, and a couple of micro-settings (Jakandor, etc).</p><p></p><p>2.) Organized for your use. Need to find the encumbrance rules? Just need to divide up XP? No need to read a full page diatribe on what encumbrance means to medieval peasants (complete with <strong>World of Greyhawk</strong> plug), they are easy to find. </p><p></p><p>3.) Non-Weapon Proficiencies: Granted, not the best skill system ever created, but much better than "let your DM decide if you can swim".</p><p></p><p>4.) Less nonsensical rule-contradictions. Ok, So Strength adds to my hit and damage UNLESS I'm a monk, which requires me to have 15 strength YET I get no bonus for it? Ok. I'll be a half-elven bard. Half-elves can be bards ya know, despite the fact they can't dual-class to BECOME a bard. Oh, and Why do I need to take 10+ levels of other classes to BE a bard? Oh, and why aren't GIANTS considered GIANT-CLASS monsters? And why does the cavalier get to bump HIS ability scores by level? </p><p></p><p>5.) The Best Monster Manual D&D has ever put out. Period. </p><p></p><p>6.) More supplements than you'll ever need. Concerned about the lack of new 1e/3e supplements? Fear not, TSR put out so many from 1989-2000, people STILL haven't used them all. Still dying? Ok, OSRIC/1e is easily compatible with 2e as well. </p><p></p><p>7.) Genre support. Gritty historical. Check. Epic fantasy? Check. Sword-n-sorcery? Check. </p><p></p><p>8.) Some of the best D&D video games (Baldur's Gate, Icewind Dale) utilize 2e rules. </p><p></p><p>9.) AD&D Core Rules 2.0 + Expansion. All the features of DDi Char-gen, plus custom content, mapping, and 20 books in HTML. </p><p></p><p>10.) Specialty Priest and Spheres: Never has customizing priests to fit their god's ethos been done so well.</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Remathilis, post: 4667853, member: 7635"] Hmmm.... Didn't play first edition (which you are clearly referencing, even though 2e is ALSO AD&D) so I will intro my "Top Ten Reason 2nd edition is more-better" 1.) The Settings. Oh Gawd, the settings. In NO other edition of D&D could you chose between Greyhawk, Realms, Dragonlance, Mystara, Ravenloft, Planescape, Dark Sun, Birthright, Spelljammer, a dozen historical settings, and a couple of micro-settings (Jakandor, etc). 2.) Organized for your use. Need to find the encumbrance rules? Just need to divide up XP? No need to read a full page diatribe on what encumbrance means to medieval peasants (complete with [B]World of Greyhawk[/B] plug), they are easy to find. 3.) Non-Weapon Proficiencies: Granted, not the best skill system ever created, but much better than "let your DM decide if you can swim". 4.) Less nonsensical rule-contradictions. Ok, So Strength adds to my hit and damage UNLESS I'm a monk, which requires me to have 15 strength YET I get no bonus for it? Ok. I'll be a half-elven bard. Half-elves can be bards ya know, despite the fact they can't dual-class to BECOME a bard. Oh, and Why do I need to take 10+ levels of other classes to BE a bard? Oh, and why aren't GIANTS considered GIANT-CLASS monsters? And why does the cavalier get to bump HIS ability scores by level? 5.) The Best Monster Manual D&D has ever put out. Period. 6.) More supplements than you'll ever need. Concerned about the lack of new 1e/3e supplements? Fear not, TSR put out so many from 1989-2000, people STILL haven't used them all. Still dying? Ok, OSRIC/1e is easily compatible with 2e as well. 7.) Genre support. Gritty historical. Check. Epic fantasy? Check. Sword-n-sorcery? Check. 8.) Some of the best D&D video games (Baldur's Gate, Icewind Dale) utilize 2e rules. 9.) AD&D Core Rules 2.0 + Expansion. All the features of DDi Char-gen, plus custom content, mapping, and 20 books in HTML. 10.) Specialty Priest and Spheres: Never has customizing priests to fit their god's ethos been done so well. ;) [/QUOTE]
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