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<blockquote data-quote="Saeviomagy" data-source="post: 2087127" data-attributes="member: 5890"><p>Hardly a less awkward way of doing things, rewriting the spell lists. And STILL the fire mage will be a lot better off, and the acid mage too will be superior to the cold mage in a cold environment. There's nothing worse than having a foe totally immune to your specialisation, and when it comes to being an ice mage in a cold environment, every other creature will be immune or resistant.</p><p></p><p></p><p>Name one that is as simple. All I can think of is creating a similar feat which causes half of the cold damage from your spells to be some other type of damage. Which is also in frostburn.</p><p></p><p>Time-to-time is fine. But a cold-themed mage in a cold area is stuffed. Which basically means you have to abandon the concept of an ice mage from the frozen north.</p><p></p><p>Thematics is important to how the game plays. Mechanics are too. Both are far more important than some ephemeral concept of "bad game design", especially when it's applied in the form "I don't like it, so it's bad game design".</p><p></p><p>And I guess that noone on those planes would use cold abilities. Right? I mean what use would an ice elemental have for cone of cold? It's not going to hurt ANYTHING on the plane of ice. So every ice elemental has cone of acid instead. And specialises in acid magic.</p><p></p><p>See - that to me is a tragedy far outweighing the supposed "bad game design" of 4 feats.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 2087127, member: 5890"] Hardly a less awkward way of doing things, rewriting the spell lists. And STILL the fire mage will be a lot better off, and the acid mage too will be superior to the cold mage in a cold environment. There's nothing worse than having a foe totally immune to your specialisation, and when it comes to being an ice mage in a cold environment, every other creature will be immune or resistant. Name one that is as simple. All I can think of is creating a similar feat which causes half of the cold damage from your spells to be some other type of damage. Which is also in frostburn. Time-to-time is fine. But a cold-themed mage in a cold area is stuffed. Which basically means you have to abandon the concept of an ice mage from the frozen north. Thematics is important to how the game plays. Mechanics are too. Both are far more important than some ephemeral concept of "bad game design", especially when it's applied in the form "I don't like it, so it's bad game design". And I guess that noone on those planes would use cold abilities. Right? I mean what use would an ice elemental have for cone of cold? It's not going to hurt ANYTHING on the plane of ice. So every ice elemental has cone of acid instead. And specialises in acid magic. See - that to me is a tragedy far outweighing the supposed "bad game design" of 4 feats. [/QUOTE]
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