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Top Ten Reasons to Buy Sandstorm
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<blockquote data-quote="somekindofjerk" data-source="post: 2087552" data-attributes="member: 27631"><p>What I'd find rather helpful woukd be a sourcebook comprised of write-up on such desert cultures such as the american southwest, arabian/persian, saharan africa, egypt, gobi desert, astralian aboriginal--even so far as american great plains, mongolian steppes and some other 'high-desert' cultures for the sake of breadth. Heck, I'd go for how western cultures handled adapting to desert climates for insight on how to play out an attempt at colonizing a desert wilderness. Each chapter could have sidebars on PRCs, pantheons, quest hooks, and unique items from each culture, and how fantasy creatures could fit into the setting, while the main text would be focused on the culture and not pulling new rules out of the air. This wouldn't be to replace Sandstorm (haven't picked up Frostburn, but I'm sure it and Sandstorm are fine and nifty) but to further add to it.</p><p></p><p>Now, as for subraces, we've got plenty as it is. Rather than sending a new batch down our way, why not just give us ideas on how to adapt the ones already given in the core books, or perhaps those given in the "Races of X" books. i.e wild elves as the tundra dwelling barbarian branch of the species, gray elves hiding away in ensorceled desert monasteries, deep dwarves living far below where geothermal energy protect them from the extreme temperatures of a tundra climate, mountain dwarves living deep under the mountain away from the desert heat while trading with better adapted (physically/technologically) hill dwarves' surface settlements (and thus the other races), nocturnal drow raider tribes, etc. (and give suggested feat progresions to further differentiate from their temperate cousins). I feel this would get much more mileage out of what's already published.</p><p></p><p>(Yarr, that turned out a bit more ranty than planned. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> )</p></blockquote><p></p>
[QUOTE="somekindofjerk, post: 2087552, member: 27631"] What I'd find rather helpful woukd be a sourcebook comprised of write-up on such desert cultures such as the american southwest, arabian/persian, saharan africa, egypt, gobi desert, astralian aboriginal--even so far as american great plains, mongolian steppes and some other 'high-desert' cultures for the sake of breadth. Heck, I'd go for how western cultures handled adapting to desert climates for insight on how to play out an attempt at colonizing a desert wilderness. Each chapter could have sidebars on PRCs, pantheons, quest hooks, and unique items from each culture, and how fantasy creatures could fit into the setting, while the main text would be focused on the culture and not pulling new rules out of the air. This wouldn't be to replace Sandstorm (haven't picked up Frostburn, but I'm sure it and Sandstorm are fine and nifty) but to further add to it. Now, as for subraces, we've got plenty as it is. Rather than sending a new batch down our way, why not just give us ideas on how to adapt the ones already given in the core books, or perhaps those given in the "Races of X" books. i.e wild elves as the tundra dwelling barbarian branch of the species, gray elves hiding away in ensorceled desert monasteries, deep dwarves living far below where geothermal energy protect them from the extreme temperatures of a tundra climate, mountain dwarves living deep under the mountain away from the desert heat while trading with better adapted (physically/technologically) hill dwarves' surface settlements (and thus the other races), nocturnal drow raider tribes, etc. (and give suggested feat progresions to further differentiate from their temperate cousins). I feel this would get much more mileage out of what's already published. (Yarr, that turned out a bit more ranty than planned. :D ) [/QUOTE]
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