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Top Three RPGs to Run at a FLGS?
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<blockquote data-quote="Emirikol" data-source="post: 8724123" data-attributes="member: 10638"><p>Ive run a lot of convention and store games over 40 years.</p><p>Getting games going requires the same as a regular group: persistence and a couple always -show-up players.</p><p></p><p>If your city size is decent, then tap the Warhammer people as well. That may include the rpg then.</p><p></p><p>Creating community takes some work, but keep at it.</p><p></p><p>Regarding conventions: although your closest is 2hrs away, I STRONGLY encourage you to go. Get around other DMs who do and want to do what you do.</p><p></p><p>5e will bring players for certain. It also brings trouble. </p><p></p><p>Nobody wants to hear this, but you aren't a public school. You don't need to and SHOULDN'T accept everyone. Certain players are toxic and drive off good people. Learn how to deal with that right away. </p><p></p><p>Different systems bring different players.</p><p></p><p> Want Stranger Things crowd, advertise you're running that boxed set (for starters).</p><p></p><p>Serious gamers come in with Cthulhu.</p><p></p><p>Want idiot screw arounds? Advertise the Rick and morty adventure.</p><p></p><p>Big commitments to a long campaign are usually a no no, but organized play is a good draw.</p><p></p><p>Keep advertising. Keep pushing it. Keep excited. As the 'rona winds down people come out to play.</p></blockquote><p></p>
[QUOTE="Emirikol, post: 8724123, member: 10638"] Ive run a lot of convention and store games over 40 years. Getting games going requires the same as a regular group: persistence and a couple always -show-up players. If your city size is decent, then tap the Warhammer people as well. That may include the rpg then. Creating community takes some work, but keep at it. Regarding conventions: although your closest is 2hrs away, I STRONGLY encourage you to go. Get around other DMs who do and want to do what you do. 5e will bring players for certain. It also brings trouble. Nobody wants to hear this, but you aren't a public school. You don't need to and SHOULDN'T accept everyone. Certain players are toxic and drive off good people. Learn how to deal with that right away. Different systems bring different players. Want Stranger Things crowd, advertise you're running that boxed set (for starters). Serious gamers come in with Cthulhu. Want idiot screw arounds? Advertise the Rick and morty adventure. Big commitments to a long campaign are usually a no no, but organized play is a good draw. Keep advertising. Keep pushing it. Keep excited. As the 'rona winds down people come out to play. [/QUOTE]
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