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<blockquote data-quote="Joshua Randall" data-source="post: 1312294" data-attributes="member: 7737"><p>I own a handful of these PDF products. Overall, I find most PDF products sub-par but nonetheless a good source of inspiration.</p><p> </p><p>Tournaments, Fairs, and Taverns has some good ideas, but the rules execution is of uneven quality, and there are vast sections that are far more detailed than necessary. More an "idea book" than something I would use for crunch.</p><p> </p><p>Joe's Book of Enchantment has a firmer grasp of rules mechanics, but its low production values and seeming disorganization make me groan every time I try to find something in it. I think it would've been better if Joe had focused on just one thing (more enchantment spells OR enchanter PrC's OR ...) instead of trying to do everything.</p><p> </p><p>Requiem for a God takes a very interesting idea and creates some very boring prestige classes and spells around it. But, if you ignore the crunch and focus on the fluff, it's still worth the money.</p><p> </p><p>Whispering Woodwind is a flawed adventure (you can read my review of it on the reviews page if you like), but it shows promise. I can't quite understand the hoopla around this product - it's pretty average.</p><p> </p><p>One PDF that is not listed (rightfully) is Call of Duty, a paladin sourcebook by Chainmail Bikini. It has some terrible PrC's and hideously broken spells and feats, yet is nevertheless one of the more provocative books on paladins I have read. If you ever see this go on sale it's worth picking up just for the fluff.</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 1312294, member: 7737"] I own a handful of these PDF products. Overall, I find most PDF products sub-par but nonetheless a good source of inspiration. Tournaments, Fairs, and Taverns has some good ideas, but the rules execution is of uneven quality, and there are vast sections that are far more detailed than necessary. More an "idea book" than something I would use for crunch. Joe's Book of Enchantment has a firmer grasp of rules mechanics, but its low production values and seeming disorganization make me groan every time I try to find something in it. I think it would've been better if Joe had focused on just one thing (more enchantment spells OR enchanter PrC's OR ...) instead of trying to do everything. Requiem for a God takes a very interesting idea and creates some very boring prestige classes and spells around it. But, if you ignore the crunch and focus on the fluff, it's still worth the money. Whispering Woodwind is a flawed adventure (you can read my review of it on the reviews page if you like), but it shows promise. I can't quite understand the hoopla around this product - it's pretty average. One PDF that is not listed (rightfully) is Call of Duty, a paladin sourcebook by Chainmail Bikini. It has some terrible PrC's and hideously broken spells and feats, yet is nevertheless one of the more provocative books on paladins I have read. If you ever see this go on sale it's worth picking up just for the fluff. [/QUOTE]
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