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<blockquote data-quote="ejja_1" data-source="post: 1312696" data-attributes="member: 7880"><p>I have to chime in on this one, Whispering Woodwind is a great adventure. Whether you use it as a one off, or as part of a continuing adventure. The pace can be adjusted for newer or more experienced players, with it either being a slow investigation or a madcap chase to catch the wiley criminal. And the prose system is a nice feature that helps flesh out the various characters in the game, making it easy to run for the newer DM's. The trundlefolk are very flexable for use beyond the module itself, and generates a ton of plot hooks right in the description.</p><p>Maybe thats why I like CMG's stuff, it's always laid out so you can easily understand it. And for those nights when you get a couple of buddies over and you dont want to flesh out your own story, you can pick up anyone of the modules available from CMG and jump right into it with little to no prep time.</p><p>Thats my 2 cents on the subject,</p><p>Ejja_1</p></blockquote><p></p>
[QUOTE="ejja_1, post: 1312696, member: 7880"] I have to chime in on this one, Whispering Woodwind is a great adventure. Whether you use it as a one off, or as part of a continuing adventure. The pace can be adjusted for newer or more experienced players, with it either being a slow investigation or a madcap chase to catch the wiley criminal. And the prose system is a nice feature that helps flesh out the various characters in the game, making it easy to run for the newer DM's. The trundlefolk are very flexable for use beyond the module itself, and generates a ton of plot hooks right in the description. Maybe thats why I like CMG's stuff, it's always laid out so you can easily understand it. And for those nights when you get a couple of buddies over and you dont want to flesh out your own story, you can pick up anyone of the modules available from CMG and jump right into it with little to no prep time. Thats my 2 cents on the subject, Ejja_1 [/QUOTE]
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