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<blockquote data-quote="Darrin Drader" data-source="post: 4545063" data-attributes="member: 7394"><p>Yeah, that's why I'm generally against large corporations buying up hobby game companies. It may look like a good move in the short term, but when the product loses steam, as hobby games generally tend to do over time, the future of the brand is in serious jeopardy. </p><p></p><p>The options then become to sit on the brand and do nothing with it, license it out to another company, or sell it outright. The best possible case for the fans is to sell it because sitting on it means the death of the brand, and licensing often translates to short term stints and frequent upheavals. Were it owned by a smaller company that specializes in that specific brand, it is likely that the brand would have been managed better in the first place, and when it does go down, that it will be sold to a new company within the same industry that will make an honest attempt to breathe new life into it.</p><p></p><p>In other words, corporations don't have any real interest in preserving the integrity of hobby games other than to turn a profit. There is no slavish devotion to the game from the executives. It simply is performing or is not performing. When this happens to a brand, it affects the enjoyment from those who have years invested with the brand, and its disappearance ultimately has a negative effect on the industry as a whole.</p></blockquote><p></p>
[QUOTE="Darrin Drader, post: 4545063, member: 7394"] Yeah, that's why I'm generally against large corporations buying up hobby game companies. It may look like a good move in the short term, but when the product loses steam, as hobby games generally tend to do over time, the future of the brand is in serious jeopardy. The options then become to sit on the brand and do nothing with it, license it out to another company, or sell it outright. The best possible case for the fans is to sell it because sitting on it means the death of the brand, and licensing often translates to short term stints and frequent upheavals. Were it owned by a smaller company that specializes in that specific brand, it is likely that the brand would have been managed better in the first place, and when it does go down, that it will be sold to a new company within the same industry that will make an honest attempt to breathe new life into it. In other words, corporations don't have any real interest in preserving the integrity of hobby games other than to turn a profit. There is no slavish devotion to the game from the executives. It simply is performing or is not performing. When this happens to a brand, it affects the enjoyment from those who have years invested with the brand, and its disappearance ultimately has a negative effect on the industry as a whole. [/QUOTE]
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