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Torben, A gnome I never played.....
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<blockquote data-quote="Ferret" data-source="post: 396181" data-attributes="member: 4052"><p>I'd rather keep him for my turns as a PC, but nice idea.</p><p></p><p>Night owl means(and I fliped between that one and light sleeper)</p><p></p><p>LIGHT SLEEPER [General]</p><p>COPYRIGHT 2001, Carl Cramér</p><p>You wake up easily.</p><p>Benefit: You can make listen rolls even while asleep. On a</p><p>successful roll, you wake up. You also fall asleep easily, so</p><p>you still get your rest even if you wake up several times per</p><p>night.</p><p></p><p>NIGHT OWL [General, Trait]</p><p>COPYRIGHT 2001, Eric D. Harry</p><p>A benefit to any adventurer, you only need a minimal</p><p>amount of sleep to stay active and alert.</p><p>Benefit: You only need half the usual amount of sleep or</p><p>trance (based on your race) to awaken fully refreshed and</p><p>recovered from fatigue penalties.</p><p>Normal: Without this feat you require 8 hours of sleep (4</p><p>hours of trance if an elf) to awaken refreshed.</p><p>Special: Like elven spellcasters, you still need 8 hours of</p><p>restful calm in order to prepare spells even if you have a</p><p>lesser sleep or trance requirement to stay refreshed.</p><p></p><p>Straight from the book.</p><p>(I might take Pack mule instead:</p><p></p><p>PACK MULE [General]</p><p>COPYRIGHT 2000, Bradley H. Bemis Jr.</p><p>Folks can now carry just a wee bit more by knowing how to</p><p>balance a pack.</p><p>Benefit: You can carry weight (encumbrance) as if your</p><p>Strength were two points higher.)</p><p></p><p>If your wonderingwhere they came from:High dale, but they areterribly smart, just more then average, they would still be hungry, they might off thought torben was going to capture him, and that wizard? Bad luck, I really made it up on the fly.</p><p></p><p>Oh and the Slow fall? I didn't make raccoons.</p></blockquote><p></p>
[QUOTE="Ferret, post: 396181, member: 4052"] I'd rather keep him for my turns as a PC, but nice idea. Night owl means(and I fliped between that one and light sleeper) LIGHT SLEEPER [General] COPYRIGHT 2001, Carl Cramér You wake up easily. Benefit: You can make listen rolls even while asleep. On a successful roll, you wake up. You also fall asleep easily, so you still get your rest even if you wake up several times per night. NIGHT OWL [General, Trait] COPYRIGHT 2001, Eric D. Harry A benefit to any adventurer, you only need a minimal amount of sleep to stay active and alert. Benefit: You only need half the usual amount of sleep or trance (based on your race) to awaken fully refreshed and recovered from fatigue penalties. Normal: Without this feat you require 8 hours of sleep (4 hours of trance if an elf) to awaken refreshed. Special: Like elven spellcasters, you still need 8 hours of restful calm in order to prepare spells even if you have a lesser sleep or trance requirement to stay refreshed. Straight from the book. (I might take Pack mule instead: PACK MULE [General] COPYRIGHT 2000, Bradley H. Bemis Jr. Folks can now carry just a wee bit more by knowing how to balance a pack. Benefit: You can carry weight (encumbrance) as if your Strength were two points higher.) If your wonderingwhere they came from:High dale, but they areterribly smart, just more then average, they would still be hungry, they might off thought torben was going to capture him, and that wizard? Bad luck, I really made it up on the fly. Oh and the Slow fall? I didn't make raccoons. [/QUOTE]
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Torben, A gnome I never played.....
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