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Torchbearer 2e - actual play of this AWESOME system! (+)
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8781367" data-attributes="member: 82106"><p>I mean, I am not saying you cannot build a campaign/milieu of that sort, perhaps. I would say outright that what I've read of TB2's text is pretty clear that the world sucks, civilization is dying, and furthermore that adventurers are the doggy poop stuck to the bottom of its shoe! So, if you utilize the default example campaign setting (to the degree that it is fleshed out), or like [USER=6696971]@Manbearcat[/USER] in our game create one that seems to be VERY similar in overall structure, then I am on pretty solid ground there. Now, is that necessary? Can you spin the setting presented in a more positive way? I suppose so. </p><p></p><p>I understand you are using a part of WoG as your setting, and I would point out that this setting lacks that sort of dark tone. For instance there are large organized states, powerful rulers, and entire civilizations. In MBC's TB2 world none of that exists. The ONE actual human town of any significance doesn't control anything more than a 6 hour walk outside of its gates. They barely even know that other settlements a 2 day's journey away even exist! Most towns and similar localities that existed 100 years ago are dead ruins. Its unclear to me if his milieu embodies the idea of inevitable dissolution of civilization, it isn't explicit, but certainly if it is going to survive, things better get markedly better soon! It is a MUCH grimmer world than WoG! From what I read it is pretty close to the default setting in tone.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8781367, member: 82106"] I mean, I am not saying you cannot build a campaign/milieu of that sort, perhaps. I would say outright that what I've read of TB2's text is pretty clear that the world sucks, civilization is dying, and furthermore that adventurers are the doggy poop stuck to the bottom of its shoe! So, if you utilize the default example campaign setting (to the degree that it is fleshed out), or like [USER=6696971]@Manbearcat[/USER] in our game create one that seems to be VERY similar in overall structure, then I am on pretty solid ground there. Now, is that necessary? Can you spin the setting presented in a more positive way? I suppose so. I understand you are using a part of WoG as your setting, and I would point out that this setting lacks that sort of dark tone. For instance there are large organized states, powerful rulers, and entire civilizations. In MBC's TB2 world none of that exists. The ONE actual human town of any significance doesn't control anything more than a 6 hour walk outside of its gates. They barely even know that other settlements a 2 day's journey away even exist! Most towns and similar localities that existed 100 years ago are dead ruins. Its unclear to me if his milieu embodies the idea of inevitable dissolution of civilization, it isn't explicit, but certainly if it is going to survive, things better get markedly better soon! It is a MUCH grimmer world than WoG! From what I read it is pretty close to the default setting in tone. [/QUOTE]
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