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Torchbearer 2e - actual play of this AWESOME system! (+)
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<blockquote data-quote="pemerton" data-source="post: 9165855" data-attributes="member: 42582"><p>I don't know much about the details of TB1. As I've posted somewhere recently, I think I'm at the softer end of Torchbearer GMing - I'm not going to say it's drifted all the way to Prince Valiant, but a little bit in that direction.</p><p></p><p>On [USER=74284]@Thor[/USER]'s comments about character death, we've had 3 deaths in our game. A player failed a Health check when their PC was injured and death was on the line (Fea-bella got blown up), and then twice in the context of kill conflicts. One of those was Fea-bella's player choosing death as part of a compromise, so that the blow to her heart could also purge her of her lust for the cursed Elfstone. That's also something that I see as an example of "the drift to Prince Valiant" (or a more pathos-laden Burning Wheel) and it's something I love about Torchbearer and think other FRPGs I know well (eg D&D, Rolemaster, RQ) don't offer in the same way.</p><p></p><p>Slight tangent: in our most recent session Golin's player was sick, and so Fea-bella's player and I got in a bit of two-player co-GMed Burning Wheel. Alicia suffered a mortal wound from overtax trying to cast Persuasion to stop Aedhros killing a guard in cold blood; the whole thing was being witnessed by Aedhros's hated father-in-law, the Elven Ambassador to the Port of Hardby and father of Aedhros's dead spouse; Aedhros, to show that not <em>everyone</em> in his care dies, tried to staunch Alicia's bleeding, but failed; he then tried to use his Circles of Spite, and his reputation as ill-favoured, to Circles up a helpful bloodletter necromancer, but this also failed, and so we discovered that Aedhros has another enemy in his background, the Death Artist Thoth ("Where cometh the corpse, cometh Thoth") - and Aedhros reluctantly had to carry Alicia's body into Thoth's secret death art workshop.</p><p></p><p>It's not identical to Torchbearer, but there's some resemblance to (say) Golin's induction into the Void Kult. The cycle of tests and twists; the framework of relationships (both friends and enemies) and beliefs; these reliably produce high drama and sometimes high pathos roleplaying!</p></blockquote><p></p>
[QUOTE="pemerton, post: 9165855, member: 42582"] I don't know much about the details of TB1. As I've posted somewhere recently, I think I'm at the softer end of Torchbearer GMing - I'm not going to say it's drifted all the way to Prince Valiant, but a little bit in that direction. On [USER=74284]@Thor[/USER]'s comments about character death, we've had 3 deaths in our game. A player failed a Health check when their PC was injured and death was on the line (Fea-bella got blown up), and then twice in the context of kill conflicts. One of those was Fea-bella's player choosing death as part of a compromise, so that the blow to her heart could also purge her of her lust for the cursed Elfstone. That's also something that I see as an example of "the drift to Prince Valiant" (or a more pathos-laden Burning Wheel) and it's something I love about Torchbearer and think other FRPGs I know well (eg D&D, Rolemaster, RQ) don't offer in the same way. Slight tangent: in our most recent session Golin's player was sick, and so Fea-bella's player and I got in a bit of two-player co-GMed Burning Wheel. Alicia suffered a mortal wound from overtax trying to cast Persuasion to stop Aedhros killing a guard in cold blood; the whole thing was being witnessed by Aedhros's hated father-in-law, the Elven Ambassador to the Port of Hardby and father of Aedhros's dead spouse; Aedhros, to show that not [I]everyone[/I] in his care dies, tried to staunch Alicia's bleeding, but failed; he then tried to use his Circles of Spite, and his reputation as ill-favoured, to Circles up a helpful bloodletter necromancer, but this also failed, and so we discovered that Aedhros has another enemy in his background, the Death Artist Thoth ("Where cometh the corpse, cometh Thoth") - and Aedhros reluctantly had to carry Alicia's body into Thoth's secret death art workshop. It's not identical to Torchbearer, but there's some resemblance to (say) Golin's induction into the Void Kult. The cycle of tests and twists; the framework of relationships (both friends and enemies) and beliefs; these reliably produce high drama and sometimes high pathos roleplaying! [/QUOTE]
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