Oh I did find myself wondering if I shouldn't just take the easy path, as a player. I was actually a little surprised to see that my options were starkly success vs. death rather than the usual "you might get what you want, but with some complications". And that being so different actually prompted me to go for broke—only to come up with zero successes on 7 dice!I want to respond to this because rereading your post made brought something important to mind. I think this event very nicely exposes the tension between skilled play (Step On Up) and Story Now in Torchbearer. After the harsh adventure, I shifted fully into the former because I didn’t want to “lose” town and not be in a good position to have a better next adventure. That’s why I went for help instead of getting pulled into a conflict with the thugs in the market, and it’s why I hedged to avoid taxing my resources again when I left town. @niklinna on the other hand went fully into what Jasper would do. I don’t really have more to say other than to point that out for illustrative purposes.
I think if the little girl hadn't—perhaps mistakenly, now that we know more—tried to protect Jasper when we met, he would not have felt a need to remove the curse other than by fulfilling the command.
Why yes, it is. How badly do you want Jasper back?Also, isn’t it theoretically possible to remove the dead condition?