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Torchbearer 2nd ed: first impressions
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8526372" data-attributes="member: 82106"><p>Well, I made a halfling burglar for [USER=6696971]@Manbearcat[/USER]. It is definitely not Bilbo! But maybe a somewhat similar theme can be evoked, I dunno. </p><p>The grind does sound pretty brutal. Basically every 'scene' is a turn, and ever 4 turns you get another condition. Now, scenes are going to vary heavily in what they represent, legs of a journey, an encounter, some bit of exploration, etc. Given that the FIRST condition you are likely to get is Hungry & Thirsty, and you can cure that reasonably easily, my guess is that as long as you're well victualized you can float around without getting completely worn down. OTOH you're DEFINITELY going to fail a lot of checks, and those will impose MORE conditions. Many of them can only really be dealt with in town, so its pretty clear the drill is you have to gauge when you're approaching the point of no return, and TURN BACK, but if you haven't achieved enough resources to make the town recovery checks when you return, then you're basically forked.</p><p></p><p>I suspect the most common fate of adventurers is simply to end up utterly penniless, having no equipment or resources remaining, and with so many conditions that leaving town is infeasible. I guess you just lair 'in the streets' until accumulated conditions kill you at that point...</p><p></p><p>The whole shtick seems to be, thematically, 'adventurers are all scum'. You have 'standing' 0 (and I see no mechanism to improve it), which means literally nobody but peasants and workmen, harlots (yay we have not advanced yet since Gygax), soldiers, and other adventurers are THE ONLY PEOPLE WHO WILL ACKNOWLEDGE YOUR EXISTENCE. Anyone of higher presence than 1 won't even spit on you, you don't exist. I would assume that there's an implied "unless the GM plots otherwise."</p><p></p><p>Likewise combat is predicated on 'might', though here adventurers are a 3, which makes them somewhat badass (normal humans are a 2, small animals, children, and kobolds are 1s). 7 is a god, 6 is an elder dragon, 4's and 5's are the nasty monster types you MIGHT be able to avoid being slaughtered by if you're lucky. Technically you can capture something up to equal to your might, slay things up to might +1, and drive off creatures up to might +2. This is sort of hard-coded into the combat system as just an absolute limitation of resolution, no matter how good your plan is, how well you roll, or what equipment or etc. you bring to bear, you CANNOT have any impact at all on a might 6 dragon, period. </p><p></p><p>Your might and presence do increase by one at higher levels. I didn't see in a casual scanning of the material outside of 'how to roll up your character' any mechanism to increase those abilities MORE, so I guess the theme is you were, are, and always will be scum, and even when you reach level 10 (the highest level) there are still 3 ranks of monsters above you (admittedly 1 of those being gods, which maybe aren't really something that shows up in play, I dunno...).</p><p></p><p>Anyway, I figure you could probably play for years without reaching level 10, simply because this game gonna kill every character dead pretty quick! lol. I could be wrong, maybe items and whatnot, and lucky big treasure hauls, can set you up. I guess we shall see...</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8526372, member: 82106"] Well, I made a halfling burglar for [USER=6696971]@Manbearcat[/USER]. It is definitely not Bilbo! But maybe a somewhat similar theme can be evoked, I dunno. The grind does sound pretty brutal. Basically every 'scene' is a turn, and ever 4 turns you get another condition. Now, scenes are going to vary heavily in what they represent, legs of a journey, an encounter, some bit of exploration, etc. Given that the FIRST condition you are likely to get is Hungry & Thirsty, and you can cure that reasonably easily, my guess is that as long as you're well victualized you can float around without getting completely worn down. OTOH you're DEFINITELY going to fail a lot of checks, and those will impose MORE conditions. Many of them can only really be dealt with in town, so its pretty clear the drill is you have to gauge when you're approaching the point of no return, and TURN BACK, but if you haven't achieved enough resources to make the town recovery checks when you return, then you're basically forked. I suspect the most common fate of adventurers is simply to end up utterly penniless, having no equipment or resources remaining, and with so many conditions that leaving town is infeasible. I guess you just lair 'in the streets' until accumulated conditions kill you at that point... The whole shtick seems to be, thematically, 'adventurers are all scum'. You have 'standing' 0 (and I see no mechanism to improve it), which means literally nobody but peasants and workmen, harlots (yay we have not advanced yet since Gygax), soldiers, and other adventurers are THE ONLY PEOPLE WHO WILL ACKNOWLEDGE YOUR EXISTENCE. Anyone of higher presence than 1 won't even spit on you, you don't exist. I would assume that there's an implied "unless the GM plots otherwise." Likewise combat is predicated on 'might', though here adventurers are a 3, which makes them somewhat badass (normal humans are a 2, small animals, children, and kobolds are 1s). 7 is a god, 6 is an elder dragon, 4's and 5's are the nasty monster types you MIGHT be able to avoid being slaughtered by if you're lucky. Technically you can capture something up to equal to your might, slay things up to might +1, and drive off creatures up to might +2. This is sort of hard-coded into the combat system as just an absolute limitation of resolution, no matter how good your plan is, how well you roll, or what equipment or etc. you bring to bear, you CANNOT have any impact at all on a might 6 dragon, period. Your might and presence do increase by one at higher levels. I didn't see in a casual scanning of the material outside of 'how to roll up your character' any mechanism to increase those abilities MORE, so I guess the theme is you were, are, and always will be scum, and even when you reach level 10 (the highest level) there are still 3 ranks of monsters above you (admittedly 1 of those being gods, which maybe aren't really something that shows up in play, I dunno...). Anyway, I figure you could probably play for years without reaching level 10, simply because this game gonna kill every character dead pretty quick! lol. I could be wrong, maybe items and whatnot, and lucky big treasure hauls, can set you up. I guess we shall see... [/QUOTE]
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