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Torchbearer 2nd ed: first impressions
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<blockquote data-quote="Manbearcat" data-source="post: 8527287" data-attributes="member: 6696971"><p>Alright, quick excerpt on Journey 1 of the above game.</p><p></p><p>Referencing map in post above, we settled upon:</p><p></p><p>* 1 is Elfhome for Taika. 2 is the Remote Village for Karolina. 7 is the Forgotten Temple for Aile.</p><p></p><p>* The starting point for the game was 2 (Karolina's Remote Village). </p><p></p><p>* The first Adventure was related to site 8. Karolina's mentor has a pupil named Jora who went to explore the haunted fjord (site 8) called The Echoing Walls. Before The Deep Cold 200 or so years ago (so The Chroniclers say), site 8 was a sister village to Karolina's present Remote Village. When the apocalypse hit, massive landslides caused a tsunami that wiped out the entire village in a single go. It is now just a ruined place, filled with angry spirits wailing in the night about their laments and their lost. Now that the folk of this land are crawling out of their holes (mostly due to the desperation of food shortages, famine, death, and pestilence), many a recovery effort of that once bountiful place has happened in the last few years...all of which have failed. </p><p></p><p>A few weeks ago, Jora went to that place by himself to scout it out for a prospective recovery effort. He has yet to return (and is long overdue). Karolina's mentor beseeched her to find what became of him.</p><p></p><p>* So they geared up (default gear) and charted a course from 2 to 4 (via Road) and then from 4 through the Wild to 8. Why not take 4 to 3 and then 3 to 8? 3 is a once Bustling Metropolis (the only bay/harbor of this frozen arctic peninsula) and is fraught with terrible danger. The ferry from there to 8 is presently offline. So 3 Legs - 1 * Road from 2 to 4 and then 2 * Wild (through the Wilderness Twists of Hills then Fjord) from 4 to 8.</p><p></p><p>The Goals for Adventure 1 (basically a small Adventure of 6 Obstacles OB2-4, Spirits of Might 3 w/ a Disturbed Spirit of Might 5) are as follows:</p><p></p><p>Karolina - <em>I will find out what happened to Jora.</em></p><p></p><p>Taika - <em>I will determine what evil haunts this place.</em></p><p></p><p>Aile - <em>I will banish any powerful spirit that sets its will against us.</em></p><p></p><p>* Gotta run unfortunately. I'll detail the 3 Tests/results for the 3 Legs of the Journey tonight or tomorrow.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8527287, member: 6696971"] Alright, quick excerpt on Journey 1 of the above game. Referencing map in post above, we settled upon: * 1 is Elfhome for Taika. 2 is the Remote Village for Karolina. 7 is the Forgotten Temple for Aile. * The starting point for the game was 2 (Karolina's Remote Village). * The first Adventure was related to site 8. Karolina's mentor has a pupil named Jora who went to explore the haunted fjord (site 8) called The Echoing Walls. Before The Deep Cold 200 or so years ago (so The Chroniclers say), site 8 was a sister village to Karolina's present Remote Village. When the apocalypse hit, massive landslides caused a tsunami that wiped out the entire village in a single go. It is now just a ruined place, filled with angry spirits wailing in the night about their laments and their lost. Now that the folk of this land are crawling out of their holes (mostly due to the desperation of food shortages, famine, death, and pestilence), many a recovery effort of that once bountiful place has happened in the last few years...all of which have failed. A few weeks ago, Jora went to that place by himself to scout it out for a prospective recovery effort. He has yet to return (and is long overdue). Karolina's mentor beseeched her to find what became of him. * So they geared up (default gear) and charted a course from 2 to 4 (via Road) and then from 4 through the Wild to 8. Why not take 4 to 3 and then 3 to 8? 3 is a once Bustling Metropolis (the only bay/harbor of this frozen arctic peninsula) and is fraught with terrible danger. The ferry from there to 8 is presently offline. So 3 Legs - 1 * Road from 2 to 4 and then 2 * Wild (through the Wilderness Twists of Hills then Fjord) from 4 to 8. The Goals for Adventure 1 (basically a small Adventure of 6 Obstacles OB2-4, Spirits of Might 3 w/ a Disturbed Spirit of Might 5) are as follows: Karolina - [I]I will find out what happened to Jora.[/I] Taika - [I]I will determine what evil haunts this place.[/I] Aile - [I]I will banish any powerful spirit that sets its will against us.[/I] * Gotta run unfortunately. I'll detail the 3 Tests/results for the 3 Legs of the Journey tonight or tomorrow. [/QUOTE]
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