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Torchbearer 2nd ed: first impressions
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<blockquote data-quote="Manbearcat" data-source="post: 8528642" data-attributes="member: 6696971"><p>Alright, <strong>JOURNEY LEG 2</strong></p><p></p><p>My approach to all Journey decision-points in RPGs (at least when they're supposed to be sites of conflict, like this..otherwise, I elide them) is to (a) provide a decision-point (b) that always yields different consequences and (c) sometimes (system-dependent) features different inputs to action resolution based on approach.</p><p></p><p>So the PCs are at the trail-head and have a decision to make for the 2nd Leg of their Journey:</p><p></p><p>1 - Well-trod trail (1 Factor) that winds and switches back along the undulating terrain and is the equivalent of a long hike (3 Factor) with a lot of exposure to wind/rain. This is Obs4 and the consequence on the line here being Exhausted (-1 Disposition to Conflicts and can't use Instinct for free).</p><p></p><p>vs</p><p></p><p>2 - Shortcut for the equivalent of "nearby" (1 Factor) but is infrequently used (2 Factor) because of the constant threat of packs of hunting Dire Wolves (Might 3 Creatures with a higher Might Pack Leader). So this is only Obs3 but the risk is a dangerous and potentially costly Flee or Kill Conflict with a pack of Dire Wolves.</p><p></p><p></p><p>Well, they "didn't want that smoke" of the Dire Wolves, so they elected the long and exposed hike over the shortcut. Obs4 Test. So, they go with this formulation:</p><p></p><p>* Karolina and Taika each have 3 Pathfinder. However, Taika has Tracks-Wise so she'll use I Am Wise here to help her friend follow the well trod footpath. This gives Karolina the same +1d from Help but it insulates Taika from getting a Condition on a failure.</p><p></p><p>* Aile doesn't have any Skill or Wise to help here, but this falls within his Nature descriptor Running (he has spent a large amount of his life on trails through frozen, exposed, and trackless wilderness like this so he'll galvanize the group's mental resiliency with his disposition and capableness throughout the trek).</p><p></p><p>* I give them a Persona and Fate point for the first Adventure. Karolina's PC doesn't want to eat the Exhausted Condition this early and doesn't want Aile to eat Hungry and Thirsty due to helping (which he would resolve via marking off 1 Ration or 1 use of Waterskin), so they spend their Persona Point to Channel Within Their Nature (Running descriptor). This lets them add their 3d from their Nature to their dice pool (with no risk of Taxing Nature - reducing Nature when you act outside of it).</p><p></p><p></p><p>So the total dice pool is 8d vs Obs4 Pathfinder test w/ the following on the line; success or success but Karolina - Exhausted, Alie - Hungry and Thirsty, and Taika - insulated from Condition.</p><p></p><p>They get their 4 Successes. The trek is long, arduous, and cold as hell, but they get to their destination in good spirits/order. We elide a cozy camp and handle their next (and final) Leg of their Journey.</p><p></p><p></p><p>* Of note, Karolina has Cartographer 2 and in Pouch 2 she has Supplies for this (charcoal, parchment). 2 days of Journey is a Factor of 2 and if you're on site its +1. So at the end of these 2 Legs she's going to expend her Supplies (+1d and that Pouch Slot is now open) and test Cartographer vs Obs3 because she'll be mapping these two Wilderness Legs from 4 to 8. Success there means that future Journeys that chart this course get automatically elided (the equivalent of "fast travel" in modern video game parlance) so long as (a) they have the map and light to read it and (b) the situation of this region hasn't substantially changed.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8528642, member: 6696971"] Alright, [B]JOURNEY LEG 2[/B] My approach to all Journey decision-points in RPGs (at least when they're supposed to be sites of conflict, like this..otherwise, I elide them) is to (a) provide a decision-point (b) that always yields different consequences and (c) sometimes (system-dependent) features different inputs to action resolution based on approach. So the PCs are at the trail-head and have a decision to make for the 2nd Leg of their Journey: 1 - Well-trod trail (1 Factor) that winds and switches back along the undulating terrain and is the equivalent of a long hike (3 Factor) with a lot of exposure to wind/rain. This is Obs4 and the consequence on the line here being Exhausted (-1 Disposition to Conflicts and can't use Instinct for free). vs 2 - Shortcut for the equivalent of "nearby" (1 Factor) but is infrequently used (2 Factor) because of the constant threat of packs of hunting Dire Wolves (Might 3 Creatures with a higher Might Pack Leader). So this is only Obs3 but the risk is a dangerous and potentially costly Flee or Kill Conflict with a pack of Dire Wolves. Well, they "didn't want that smoke" of the Dire Wolves, so they elected the long and exposed hike over the shortcut. Obs4 Test. So, they go with this formulation: * Karolina and Taika each have 3 Pathfinder. However, Taika has Tracks-Wise so she'll use I Am Wise here to help her friend follow the well trod footpath. This gives Karolina the same +1d from Help but it insulates Taika from getting a Condition on a failure. * Aile doesn't have any Skill or Wise to help here, but this falls within his Nature descriptor Running (he has spent a large amount of his life on trails through frozen, exposed, and trackless wilderness like this so he'll galvanize the group's mental resiliency with his disposition and capableness throughout the trek). * I give them a Persona and Fate point for the first Adventure. Karolina's PC doesn't want to eat the Exhausted Condition this early and doesn't want Aile to eat Hungry and Thirsty due to helping (which he would resolve via marking off 1 Ration or 1 use of Waterskin), so they spend their Persona Point to Channel Within Their Nature (Running descriptor). This lets them add their 3d from their Nature to their dice pool (with no risk of Taxing Nature - reducing Nature when you act outside of it). So the total dice pool is 8d vs Obs4 Pathfinder test w/ the following on the line; success or success but Karolina - Exhausted, Alie - Hungry and Thirsty, and Taika - insulated from Condition. They get their 4 Successes. The trek is long, arduous, and cold as hell, but they get to their destination in good spirits/order. We elide a cozy camp and handle their next (and final) Leg of their Journey. * Of note, Karolina has Cartographer 2 and in Pouch 2 she has Supplies for this (charcoal, parchment). 2 days of Journey is a Factor of 2 and if you're on site its +1. So at the end of these 2 Legs she's going to expend her Supplies (+1d and that Pouch Slot is now open) and test Cartographer vs Obs3 because she'll be mapping these two Wilderness Legs from 4 to 8. Success there means that future Journeys that chart this course get automatically elided (the equivalent of "fast travel" in modern video game parlance) so long as (a) they have the map and light to read it and (b) the situation of this region hasn't substantially changed. [/QUOTE]
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