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Torchbearer 2nd ed: first impressions
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<blockquote data-quote="Fenris-77" data-source="post: 8531323" data-attributes="member: 6993955"><p>Even if we read the book RAW I'd submit that your reading would (should?) vary by settlement size. Smaller settlements tend to be much more insular and suspicious of strangers while larger cities have more room for them to disappear into. As far as 'not being heard' I think that directly indexes being outside the establish societal structure (or at the very bottom, however you want to parse it). All that really means is that establishment types (of any rank really) aren't disposed to listen to raggedy-ass adventurers regardless the topic. That seems pretty reasonable to me. I terms of actual gameplay that serves the purpose of the PCs not being able to (easily) engage 'the authorities' to deal with threats, which seems in keeping with the overall teleos of the game.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 8531323, member: 6993955"] Even if we read the book RAW I'd submit that your reading would (should?) vary by settlement size. Smaller settlements tend to be much more insular and suspicious of strangers while larger cities have more room for them to disappear into. As far as 'not being heard' I think that directly indexes being outside the establish societal structure (or at the very bottom, however you want to parse it). All that really means is that establishment types (of any rank really) aren't disposed to listen to raggedy-ass adventurers regardless the topic. That seems pretty reasonable to me. I terms of actual gameplay that serves the purpose of the PCs not being able to (easily) engage 'the authorities' to deal with threats, which seems in keeping with the overall teleos of the game. [/QUOTE]
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Torchbearer 2nd ed: first impressions
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