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Torchbearer 2nd ed: first impressions
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<blockquote data-quote="Manbearcat" data-source="post: 8541616" data-attributes="member: 6696971"><p>Quick thoughts on the oceanic voyage:</p><p></p><p>* As a Journey phase (eg the Adventure phase is elsewhere), you’re not dealing with a Camp phase or The Grind. Recovery isn’t possible but Conditions aren’t accruing. Here you’re just worried about (a) # of Legs, (b) types of Tests, and (c) types of Twists to inflict alongside the Conditions you’re afflicting them with.</p><p></p><p>* As an actual Adventure Phase, you’re treating it like typical Adventure phase with (a) # of Obstacles, (b) relative Might/Precedence of Obstacles, (c) types of Twists to inflict alongside the Conditions you’re afflicting them with, (d) consequential decision-points around navigation (just like a keyed map), (e) Goals/Theme of the Adventure, (f) what Camp Phase looks like (is it [USER=82106]@AbdulAlhazred[/USER] ’s great idea or is it planned festivities/meals to stave off mutiny and what does the survey/danger/camp amenities factors look like there?), (g) Inventory pressure points that replace light.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8541616, member: 6696971"] Quick thoughts on the oceanic voyage: * As a Journey phase (eg the Adventure phase is elsewhere), you’re not dealing with a Camp phase or The Grind. Recovery isn’t possible but Conditions aren’t accruing. Here you’re just worried about (a) # of Legs, (b) types of Tests, and (c) types of Twists to inflict alongside the Conditions you’re afflicting them with. * As an actual Adventure Phase, you’re treating it like typical Adventure phase with (a) # of Obstacles, (b) relative Might/Precedence of Obstacles, (c) types of Twists to inflict alongside the Conditions you’re afflicting them with, (d) consequential decision-points around navigation (just like a keyed map), (e) Goals/Theme of the Adventure, (f) what Camp Phase looks like (is it [USER=82106]@AbdulAlhazred[/USER] ’s great idea or is it planned festivities/meals to stave off mutiny and what does the survey/danger/camp amenities factors look like there?), (g) Inventory pressure points that replace light. [/QUOTE]
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Torchbearer 2nd ed: first impressions
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