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Torchbearer 2nd ed: first impressions
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8541867" data-attributes="member: 82106"><p>Yeah, I would think that supplies, and maybe the condition of the ship, would be key factors. I mean, just going by the classic Columbus narrative, the food runs low, equipment breaks, crew morale frazzles in the face of the unknown, etc. Plenty of scope for a quartermaster, navigator, sailor, and leadership if dealing with a crew (which any larger long-range vessel is likely to have). </p><p></p><p>So, basically if we are talking about a 'sail into the unknown' kind of scenario, I'd think of it as one or two journey legs, followed by some sort of crisis that is treated like an encounter, perhaps? So, the PCs may have their equipment (ship) and supplies (food and water) attritioned, etc. And then they run into Cherybdis, or a Kraken, or some sort of hostile shoreline, etc. I could think of quite a few such things, ghost ships, sargasso, island, maybe even 'just' a storm.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8541867, member: 82106"] Yeah, I would think that supplies, and maybe the condition of the ship, would be key factors. I mean, just going by the classic Columbus narrative, the food runs low, equipment breaks, crew morale frazzles in the face of the unknown, etc. Plenty of scope for a quartermaster, navigator, sailor, and leadership if dealing with a crew (which any larger long-range vessel is likely to have). So, basically if we are talking about a 'sail into the unknown' kind of scenario, I'd think of it as one or two journey legs, followed by some sort of crisis that is treated like an encounter, perhaps? So, the PCs may have their equipment (ship) and supplies (food and water) attritioned, etc. And then they run into Cherybdis, or a Kraken, or some sort of hostile shoreline, etc. I could think of quite a few such things, ghost ships, sargasso, island, maybe even 'just' a storm. [/QUOTE]
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Torchbearer 2nd ed: first impressions
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