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Torchbearer 2nd ed: first impressions
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<blockquote data-quote="pemerton" data-source="post: 8545055" data-attributes="member: 42582"><p>I don't think it contradicts what I posted. (Including that the word "scum" is possibly a bit laden!)</p><p></p><p></p><p>The LoreMaster's Manual has some discussion of this which is basically the same as what you say here (pp 1808, 182)</p><p></p><p style="margin-left: 20px">Players often come to Torchbearer with the idea that town is a playground for their characters. They assume they can talk to whomever they want in whatever tone they please. They see the amenities of town as theirs for the taking. They feel that the townsfolk should be grateful for their mere presence.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">To set the record straight, town doesn’t like adventurers at <em>all</em>. Adventurers are dirty. They don’t have jobs. They talk funny. They’re armed. And usually, they’re not from around here.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Town would appreciate it if you did your business, paid your bills and were gone as soon as possible. . . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">If the adventurers attempt to befriend, associate with or ask favors of the regular people in town, those poor souls smile tightly, answer any questions monosyllabically and quickly disengage. . . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">If you get the sense that the folks in town only tolerate you for your coin and otherwise are a bit hostile, you’re onto something. If you feel dread about heading to town and you’re eager to leave as soon as you get within those walls, then you have the right idea.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Town is designed to feel bad to adventurers. It’s expensive and there are a lot of petty rules. Even in their hometown, adventurers are outsiders. They don’t fit in.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Best to do your business and get back into the wilderness as quickly as possible.</p><p></p><p>This reminds me of REH's Conan. It's a feel that some D&D play goes for, but I think Torchbearer has a more robust set of mechanics to back it up.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8545055, member: 42582"] I don't think it contradicts what I posted. (Including that the word "scum" is possibly a bit laden!) The LoreMaster's Manual has some discussion of this which is basically the same as what you say here (pp 1808, 182) [indent]Players often come to Torchbearer with the idea that town is a playground for their characters. They assume they can talk to whomever they want in whatever tone they please. They see the amenities of town as theirs for the taking. They feel that the townsfolk should be grateful for their mere presence. To set the record straight, town doesn’t like adventurers at [I]all[/I]. Adventurers are dirty. They don’t have jobs. They talk funny. They’re armed. And usually, they’re not from around here. Town would appreciate it if you did your business, paid your bills and were gone as soon as possible. . . . If the adventurers attempt to befriend, associate with or ask favors of the regular people in town, those poor souls smile tightly, answer any questions monosyllabically and quickly disengage. . . . If you get the sense that the folks in town only tolerate you for your coin and otherwise are a bit hostile, you’re onto something. If you feel dread about heading to town and you’re eager to leave as soon as you get within those walls, then you have the right idea. Town is designed to feel bad to adventurers. It’s expensive and there are a lot of petty rules. Even in their hometown, adventurers are outsiders. They don’t fit in. Best to do your business and get back into the wilderness as quickly as possible.[/indent] This reminds me of REH's Conan. It's a feel that some D&D play goes for, but I think Torchbearer has a more robust set of mechanics to back it up. [/QUOTE]
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