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Torchbearer 2nd ed: first impressions
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<blockquote data-quote="niklinna" data-source="post: 8568692" data-attributes="member: 71235"><p>Yes, these tough decisions are clearly part of the game design's intent. It "should" have been such an easy call to snoop around the ruined shrine, but with a character Afraid and unable to help, and another without the skill needed, you just didn't have the dice to be confident in pulling it off. (A shame too, I did want to interact in some way with that shrine. Maybe we should have left an offering anyhow! From our copious treasure hoard....)</p><p></p><p>Yes, our party is decently built for fights (which don't give the option of passing, like the shrine did). A warm hat is a heck of a reward for the risk, though, isn't it?</p><p></p><p>From other session recaps I've read, we did all right. Apart from getting checks when we could have; that's gonna bite us hard unless we manage to get a few before we camp, or get some better loot before returning to town.</p></blockquote><p></p>
[QUOTE="niklinna, post: 8568692, member: 71235"] Yes, these tough decisions are clearly part of the game design's intent. It "should" have been such an easy call to snoop around the ruined shrine, but with a character Afraid and unable to help, and another without the skill needed, you just didn't have the dice to be confident in pulling it off. (A shame too, I did want to interact in some way with that shrine. Maybe we should have left an offering anyhow! From our copious treasure hoard....) Yes, our party is decently built for fights (which don't give the option of passing, like the shrine did). A warm hat is a heck of a reward for the risk, though, isn't it? From other session recaps I've read, we did all right. Apart from getting checks when we could have; that's gonna bite us hard unless we manage to get a few before we camp, or get some better loot before returning to town. [/QUOTE]
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