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Torchbearer 2nd ed: first impressions
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8568763" data-attributes="member: 82106"><p>It rather goes against Ruby's 'sneaky hoarding thief filled with suspicion' gig, but on the pure objective "what is likely to work" level of playing 1000 games of D&D, yeah, we should leave a bit of something for the goddess on our way out.</p><p></p><p>ROFL! Yeah, I should probably acquire a helmet, and maybe a missile weapon. I'm still trying to figure out a good shtick for employing criminal 4 though! hehe. Also I only have 3 health, so not the toughest of all PCs either.</p><p></p><p>Yeah, maybe that's what we employ our "make obeisance to the goddess" thing for. hehe. I'm sure someone can figure out a trait to play against that. If we can combine it with Nature, well that seems to be the golden formula right there. I mean, I got 8 dice for an Ob3 and that was after I knocked one off for being Quick Witted to earn a check. So, I think basically the key to TB2 success is to develop a couple of these patterns your character can repeat often. I'm assuming, I'll have to reread a bit, that this eventually runs into the danger of jacking your Nature up to 7, and that's presumably the point of THAT rule, mechanically. In an RP sense I guess you become such a cliche that you just sort of implode, lol.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8568763, member: 82106"] It rather goes against Ruby's 'sneaky hoarding thief filled with suspicion' gig, but on the pure objective "what is likely to work" level of playing 1000 games of D&D, yeah, we should leave a bit of something for the goddess on our way out. ROFL! Yeah, I should probably acquire a helmet, and maybe a missile weapon. I'm still trying to figure out a good shtick for employing criminal 4 though! hehe. Also I only have 3 health, so not the toughest of all PCs either. Yeah, maybe that's what we employ our "make obeisance to the goddess" thing for. hehe. I'm sure someone can figure out a trait to play against that. If we can combine it with Nature, well that seems to be the golden formula right there. I mean, I got 8 dice for an Ob3 and that was after I knocked one off for being Quick Witted to earn a check. So, I think basically the key to TB2 success is to develop a couple of these patterns your character can repeat often. I'm assuming, I'll have to reread a bit, that this eventually runs into the danger of jacking your Nature up to 7, and that's presumably the point of THAT rule, mechanically. In an RP sense I guess you become such a cliche that you just sort of implode, lol. [/QUOTE]
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