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Torchbearer 2nd ed: first impressions
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8570848" data-attributes="member: 82106"><p>Right, well, I THINK the conclusion I've come to is that traits are sort of a form of color that lets you add a die here or there, or subtract one to get checks of course, but that BASICALLY you can use those options almost any time you wish (I concede that there can be situations where you simply cannot justify a specific trait in the fiction, though with traits like the ones my PC has, that should be a minority of the time). </p><p></p><p>So, yeah, I think the truth is the party should come out of an adventure with basically every one of those 'I used my trait' boxes checked, pretty much always. We definitely didn't flog it that hard, lol. While we were playing fairly cautiously and the moves we made seemed reasonably good, there was definitely some coin left lying on the table! hehe.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8570848, member: 82106"] Right, well, I THINK the conclusion I've come to is that traits are sort of a form of color that lets you add a die here or there, or subtract one to get checks of course, but that BASICALLY you can use those options almost any time you wish (I concede that there can be situations where you simply cannot justify a specific trait in the fiction, though with traits like the ones my PC has, that should be a minority of the time). So, yeah, I think the truth is the party should come out of an adventure with basically every one of those 'I used my trait' boxes checked, pretty much always. We definitely didn't flog it that hard, lol. While we were playing fairly cautiously and the moves we made seemed reasonably good, there was definitely some coin left lying on the table! hehe. [/QUOTE]
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Torchbearer 2nd ed: first impressions
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