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Torchbearer 2nd ed: first impressions
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8584926" data-attributes="member: 82106"><p>Yeah, to be perfectly honest TB2 has too many mechanics for my taste. That is, I would probably never run it. There are just too many specific rules to remember. In that sense, it maybe is not that different from AD&D, lol, except the rules in a game like that are much more 'inexact', so you can pretty much just wing it. So, I think TB2 actually IS what most of OSR thinks D&D was in the old days, but really never was. OTOH I agree, DW is more like B/X as it was imagined to be, but never was. I am very happy to run DW, I feel like I have 100% total mastery of the rules and a good understanding of how to deploy them. </p><p></p><p>Its funny because it sure isn't the EXTENT of the rules, 4e was no problem for me, easy peasy. My own game has something like 200 pages of 'rules', but it is a stupidly easy game to describe and play, there's really nothing to it, its all just more elaborations of the same 2 or 3 concepts, and 'material'. I'm having fun playing TB2, and I will lean into it, but I don't anticipate it is going to win me over to "wow, this is the FRPG I am in love with!" Its fun, in its own way, but too intricate.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8584926, member: 82106"] Yeah, to be perfectly honest TB2 has too many mechanics for my taste. That is, I would probably never run it. There are just too many specific rules to remember. In that sense, it maybe is not that different from AD&D, lol, except the rules in a game like that are much more 'inexact', so you can pretty much just wing it. So, I think TB2 actually IS what most of OSR thinks D&D was in the old days, but really never was. OTOH I agree, DW is more like B/X as it was imagined to be, but never was. I am very happy to run DW, I feel like I have 100% total mastery of the rules and a good understanding of how to deploy them. Its funny because it sure isn't the EXTENT of the rules, 4e was no problem for me, easy peasy. My own game has something like 200 pages of 'rules', but it is a stupidly easy game to describe and play, there's really nothing to it, its all just more elaborations of the same 2 or 3 concepts, and 'material'. I'm having fun playing TB2, and I will lean into it, but I don't anticipate it is going to win me over to "wow, this is the FRPG I am in love with!" Its fun, in its own way, but too intricate. [/QUOTE]
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