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Torchbearer 2nd ed: first impressions
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<blockquote data-quote="clearstream" data-source="post: 8590687" data-attributes="member: 71699"><p>That is exactly the text I was thinking of in framing my question, and you highlight its key elements.</p><p></p><p>I didn't intend to limit my question to just GM (notwithstanding that my actual words did precisely that!) I intended to ask - do you feel that <em>anyone</em> is permitted in TB2 to rule that an instance of using a trait against oneself isn't legitimate? Does such a requirement (to legitmate) exist <em>at all</em>. I believe that the text on reaching firmly implies that it does, because your group can say that your trait doesn't fit the situation.</p><p></p><p>The flow I have experienced in play is of legitimating narrative being creatively appended, fitting [USER=82106]@AbdulAlhazred[/USER] description. Even so, I feel like a rule folk are tacitly applying is whether said narrative <em>feels true to the trait in the circumstances</em>? Exactly as guided to in the text on reaching.</p><p></p><p>The first part - <em>being true to the trait</em> - speaks to what is established by virtue of being written on the character sheet and perhaps consistency in interpretation over the arc of play. The second part - <em>in the circumstances</em> - must take into account the fictional positioning. Meaning that to me what is entailed by the text on reaching is that a player cannot use their trait against themselves unless they have said something that is legitimate in the current circumstances; being thus grounded in the fictional position.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8590687, member: 71699"] That is exactly the text I was thinking of in framing my question, and you highlight its key elements. I didn't intend to limit my question to just GM (notwithstanding that my actual words did precisely that!) I intended to ask - do you feel that [I]anyone[/I] is permitted in TB2 to rule that an instance of using a trait against oneself isn't legitimate? Does such a requirement (to legitmate) exist [I]at all[/I]. I believe that the text on reaching firmly implies that it does, because your group can say that your trait doesn't fit the situation. The flow I have experienced in play is of legitimating narrative being creatively appended, fitting [USER=82106]@AbdulAlhazred[/USER] description. Even so, I feel like a rule folk are tacitly applying is whether said narrative [I]feels true to the trait in the circumstances[/I]? Exactly as guided to in the text on reaching. The first part - [I]being true to the trait[/I] - speaks to what is established by virtue of being written on the character sheet and perhaps consistency in interpretation over the arc of play. The second part - [I]in the circumstances[/I] - must take into account the fictional positioning. Meaning that to me what is entailed by the text on reaching is that a player cannot use their trait against themselves unless they have said something that is legitimate in the current circumstances; being thus grounded in the fictional position. [/QUOTE]
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