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Torchbearer 2nd ed: first impressions
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<blockquote data-quote="pemerton" data-source="post: 8591646" data-attributes="member: 42582"><p>[USER=71699]@clearstream[/USER], [USER=82106]@AbdulAlhazred[/USER]</p><p></p><p>Further on the issue of fictional positioning, and going back to <a href="http://www.lumpley.com/index.php/anyway/thread/427" target="_blank">Baker</a>:</p><p></p><p style="margin-left: 20px"><em>When you want to give another player a die penalty, make a roll. On a success, a) say what's making life hard for their character, and b) give them a -2 to their roll.</em></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">That's a) boxes to cloud, with a simultaneous b) boxes to boxes.</p><p></p><p>No one thinks that you can say "the heat is oppressive" if the character of the player suffering the penalty is (say) driving over the surface of Pluto in a rover. That is, of course established fiction constrains future narrations.</p><p></p><p>And so if we think about Baker's example, and imagine that the ability in question is tied to being a weather-controller, then maybe if the target character is in their rover on Pluto then there is <em>nothing</em> plausible that can be added to the fiction, and hence the player of the weather-controller can't put a penalty on that other player. This comes up in Marvel Heroic RP quite a bit: it has many abilities that are more sophisticated versions of what Baker describes, and whose use is constrained by plausible conformity with the established fiction. (There is even a rule for allowable "reaching", called stunting - if you want to do something non-standard but still plausible as a type of "one-off", then you have to spend a plot point (a player-side resource) but in exchange you get a bonus die in your pool.)</p><p></p><p>None of this stops it being FitM. The mechanical consequence is not flowing from an already-established fiction. It is flowing from a mechanical process.</p><p></p><p>Contrast the case where the action declaration is <em>I smash the rover-driver's space helmet!</em> If that succeeds, then we know that the driver is exposed to the no-atmosphere of the surface of Pluto, and suffers all the adverse consequences that flow from that, due to fictional positioning. <em>That</em> would be an example of clouds-to-boxes-to-clouds(-to-boxes, again, if we mechanise the adverse consequences).</p></blockquote><p></p>
[QUOTE="pemerton, post: 8591646, member: 42582"] [USER=71699]@clearstream[/USER], [USER=82106]@AbdulAlhazred[/USER] Further on the issue of fictional positioning, and going back to [url=http://www.lumpley.com/index.php/anyway/thread/427]Baker[/url]: [indent][I]When you want to give another player a die penalty, make a roll. On a success, a) say what's making life hard for their character, and b) give them a -2 to their roll.[/I] That's a) boxes to cloud, with a simultaneous b) boxes to boxes.[/indent] No one thinks that you can say "the heat is oppressive" if the character of the player suffering the penalty is (say) driving over the surface of Pluto in a rover. That is, of course established fiction constrains future narrations. And so if we think about Baker's example, and imagine that the ability in question is tied to being a weather-controller, then maybe if the target character is in their rover on Pluto then there is [i]nothing[/i] plausible that can be added to the fiction, and hence the player of the weather-controller can't put a penalty on that other player. This comes up in Marvel Heroic RP quite a bit: it has many abilities that are more sophisticated versions of what Baker describes, and whose use is constrained by plausible conformity with the established fiction. (There is even a rule for allowable "reaching", called stunting - if you want to do something non-standard but still plausible as a type of "one-off", then you have to spend a plot point (a player-side resource) but in exchange you get a bonus die in your pool.) None of this stops it being FitM. The mechanical consequence is not flowing from an already-established fiction. It is flowing from a mechanical process. Contrast the case where the action declaration is [i]I smash the rover-driver's space helmet![/i] If that succeeds, then we know that the driver is exposed to the no-atmosphere of the surface of Pluto, and suffers all the adverse consequences that flow from that, due to fictional positioning. [i]That[/i] would be an example of clouds-to-boxes-to-clouds(-to-boxes, again, if we mechanise the adverse consequences). [/QUOTE]
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