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Torchbearer 2nd ed: first impressions
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<blockquote data-quote="pemerton" data-source="post: 8594542" data-attributes="member: 42582"><p>I think you might mean Luke Crane (and Thor Olavsrud) rather than Vincent Baker.</p><p></p><p>But yes, Luke and Thor know Edwards's work. Edwards (and also Baker) is thanked in Burning Wheel, and games by both appear in the list of influences/further reading. RPGs by Edwards also appear in that list in the Torchbearer Scholar's Guide.</p><p></p><p>Vincent Baker states, in the acknowledgements for Apocalypse World, that "The entire game design follows from “Narrativism: Story Now”</p><p>by Ron Edwards."</p><p></p><p>Paul Czege, in My Life With Master, thanks "Ron Edwards, who showed me what was holding me back. My Life With Master can trace its existence to conversations with Ron that gave dramatic renewal to my appreciation for this hobby."</p><p></p><p>What has driven these games, it seems to me, is the attention to the relationship between (i) mechanical design, (ii) non-mechanical principles and allocations of authority, (iii) orientations of play, and (iv) aesthetics of presentation, which were the subject-matter of discussion at the The Forge among Edwards et al circa 20 years ago. It seems to have been a pretty fruitful set of discussions!</p><p></p><p>And as you allude to in your post, it's almost inconceivable that 5e D&D would exist in the way that it does but for those discussions.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8594542, member: 42582"] I think you might mean Luke Crane (and Thor Olavsrud) rather than Vincent Baker. But yes, Luke and Thor know Edwards's work. Edwards (and also Baker) is thanked in Burning Wheel, and games by both appear in the list of influences/further reading. RPGs by Edwards also appear in that list in the Torchbearer Scholar's Guide. Vincent Baker states, in the acknowledgements for Apocalypse World, that "The entire game design follows from “Narrativism: Story Now” by Ron Edwards." Paul Czege, in My Life With Master, thanks "Ron Edwards, who showed me what was holding me back. My Life With Master can trace its existence to conversations with Ron that gave dramatic renewal to my appreciation for this hobby." What has driven these games, it seems to me, is the attention to the relationship between (i) mechanical design, (ii) non-mechanical principles and allocations of authority, (iii) orientations of play, and (iv) aesthetics of presentation, which were the subject-matter of discussion at the The Forge among Edwards et al circa 20 years ago. It seems to have been a pretty fruitful set of discussions! And as you allude to in your post, it's almost inconceivable that 5e D&D would exist in the way that it does but for those discussions. [/QUOTE]
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