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Torchbearer 2nd ed: first impressions
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<blockquote data-quote="clearstream" data-source="post: 8595064" data-attributes="member: 71699"><p>[USER=42582]@pemerton[/USER] [USER=82106]@AbdulAlhazred[/USER] I can see two ways that how we interpret and what we experience differs.</p><p></p><p>First, my idea of fictional positioning includes intentionality. Words I find useful to describe that include effectiveness and motivation. A model should be predictive, and it's not possible for fictional positioning to be predictive unless something about intention is tacitly or expressly incorporated. Differences in our model mean we interpret examples in different lights.</p><p></p><p>Second, your feelings about entailment mean only - sufficiently well entailed to satisfy you. I don't require prescriptive snippets written by game designers to produce my fiction. So for me, the tie, spent-fate and trait-against-self each sufficiently well entail to satisfy me. There's no objective standard for sufficiently entailed in these cases (only normative ones.) Suppose another character has a signet that can give +1s to a creature they can see that is tied in an ambush. I think that character can use that signet to help H, but how do they know H is <em>tied</em> in an ambush. You might want to say that such a signet isn't a valid design.</p><p></p><p>I have an intuition toward interpreting the majority of mechanics in RPG as our way of seeing what is in the game world. I could use the words simulationist or immersionist to describe that impulse. So I don't think in terms of purely abstract triggers as you do. Hence I don't see the fictional positioning blip* forward from gnoll_pursuit_positioning to ambush_test_outcome positioning, but rather it updates continuously as we find things out. There's less retconning, although I suspect there is some super-positioning.</p><p></p><p>The way we experience the play leading to a given written example can differ. Edwards expressed a similar skepticism: saying that one couldn't tell from a written example of play - a story - whether it had been produced by story-now principles. The implication is that a like example can be produced in unlike ways.</p><p></p><p></p><p>*The blip is from (gnoll_pursuit_positioning(test(tie(fate, trait)))) to (ambush_test_outcome_positioning(etc)).It feels unnatural to me.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8595064, member: 71699"] [USER=42582]@pemerton[/USER] [USER=82106]@AbdulAlhazred[/USER] I can see two ways that how we interpret and what we experience differs. First, my idea of fictional positioning includes intentionality. Words I find useful to describe that include effectiveness and motivation. A model should be predictive, and it's not possible for fictional positioning to be predictive unless something about intention is tacitly or expressly incorporated. Differences in our model mean we interpret examples in different lights. Second, your feelings about entailment mean only - sufficiently well entailed to satisfy you. I don't require prescriptive snippets written by game designers to produce my fiction. So for me, the tie, spent-fate and trait-against-self each sufficiently well entail to satisfy me. There's no objective standard for sufficiently entailed in these cases (only normative ones.) Suppose another character has a signet that can give +1s to a creature they can see that is tied in an ambush. I think that character can use that signet to help H, but how do they know H is [I]tied[/I] in an ambush. You might want to say that such a signet isn't a valid design. I have an intuition toward interpreting the majority of mechanics in RPG as our way of seeing what is in the game world. I could use the words simulationist or immersionist to describe that impulse. So I don't think in terms of purely abstract triggers as you do. Hence I don't see the fictional positioning blip* forward from gnoll_pursuit_positioning to ambush_test_outcome positioning, but rather it updates continuously as we find things out. There's less retconning, although I suspect there is some super-positioning. The way we experience the play leading to a given written example can differ. Edwards expressed a similar skepticism: saying that one couldn't tell from a written example of play - a story - whether it had been produced by story-now principles. The implication is that a like example can be produced in unlike ways. *The blip is from (gnoll_pursuit_positioning(test(tie(fate, trait)))) to (ambush_test_outcome_positioning(etc)).It feels unnatural to me. [/QUOTE]
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