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Torchbearer 2nd ed: first impressions
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<blockquote data-quote="Manbearcat" data-source="post: 8600310" data-attributes="member: 6696971"><p>Given the context of his works and GMing of Dogs in the Vineyard + Apocalypse World + his other contributions to The Forge and his own blog + seminars/things he's said on podcasts, I'm confident this means the following:</p><p></p><p><em>* Fictional Positioning error <strong>on the part of the character (their own perception of things</strong>) is in play as an input to GMing rendering consequences/updating the fictional positioning so long as it doesn't violate rules/established stuff about the fiction. </em></p><p></p><p>For instance:</p><p></p><p>"I believe I can exorcise this demon <no you can't vs yes you can>."</p><p></p><p>"I believe Brother Abner to be above the Sin of False Testimony <no he isn't vs yes he is>."</p><p></p><p>"I believe my rebuke of Brother Abner by the way of the words of The Book will bring him back into the fold of The King of Life <no it won't vs yes it will>."</p><p></p><p>"I believe I can break this horse <no you can't vs yes you can>."</p><p></p><p>"When I need it, my aim is always true <no it isn't vs yes it is>."</p><p></p><p>"Matilda and Baroness Zuma don't have the cajones to bring weapons to this cease-fire meeting <no they don't vs yes they do>."</p><p></p><p>"I can get this hunk of junk started <no you can't vs yes you can>."</p><p></p><p>Etc etc.</p><p></p><p>The match between pre-move and post-move conception of setting and situation and character is up for grabs as an outgrowth of move resolution (so long as that rendered consequence doesn't violate any rules, principles, or firmly established priors).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8600310, member: 6696971"] Given the context of his works and GMing of Dogs in the Vineyard + Apocalypse World + his other contributions to The Forge and his own blog + seminars/things he's said on podcasts, I'm confident this means the following: [I]* Fictional Positioning error [B]on the part of the character (their own perception of things[/B]) is in play as an input to GMing rendering consequences/updating the fictional positioning so long as it doesn't violate rules/established stuff about the fiction. [/I] For instance: "I believe I can exorcise this demon <no you can't vs yes you can>." "I believe Brother Abner to be above the Sin of False Testimony <no he isn't vs yes he is>." "I believe my rebuke of Brother Abner by the way of the words of The Book will bring him back into the fold of The King of Life <no it won't vs yes it will>." "I believe I can break this horse <no you can't vs yes you can>." "When I need it, my aim is always true <no it isn't vs yes it is>." "Matilda and Baroness Zuma don't have the cajones to bring weapons to this cease-fire meeting <no they don't vs yes they do>." "I can get this hunk of junk started <no you can't vs yes you can>." Etc etc. The match between pre-move and post-move conception of setting and situation and character is up for grabs as an outgrowth of move resolution (so long as that rendered consequence doesn't violate any rules, principles, or firmly established priors). [/QUOTE]
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