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Torchbearer 2nd ed: first impressions
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<blockquote data-quote="Manbearcat" data-source="post: 8600329" data-attributes="member: 6696971"><p>V.B is a big believer in both the legitimacy of axioms broadly applied but also the nuance that comes with an individual game's autonomous ruleset.</p><p></p><p>When he's invoking this for Apocaylypse World, we know that "the move is legitimate from a game perspective because we've agreed that a move was triggered." If it wasn't legitimate, a move wouldn't be triggered and we wouldn't be rolling dice. However, we don't know if the character's perspective on the fictional positioning (both the nature of all things in the shared imagined space + their orientation to each other) that helped them navigate their decision-space was legitimate until after the move is made and the shared imagined space is updated (downstream Consequences have been rendered by the GM).</p><p></p><p>When he's invoking Dogs in the Vineyard for this (which shares kindred tech with Torchbearer in that Traits, Things, Relationships are fictional tags/PC build components that come with associated dice pool which you martial during conflicts), he means. In Dogs in the Vineyard, your stuff martialed (the Attributes you've deployed + their results + any Traits/Things/Relationships you've just pulled into the conflict) and deployed on any given turn are both:</p><p></p><p>* <em>What is at stake</em> is the fundamental question of how the fiction will be changed as a result of this conflict.</p><p></p><p>* Your total dice and their results (your pool to pull from as you Raise/See et al) give <em>your relevant bargaining position</em>.</p><p></p><p>* Your Raise is both <em>what your character doe</em>s and <em>the dice you put forth to back it up</em>.</p><p></p><p>* How this turns resolution pans out and if your bargaining position in a "just talking" conflict winnows to the point of <em>no bargaining position at all</em> (forcing you to either escalate to "merely" physical...or make the situation outright life-threatening...or give/fold) will give a whole lot of shape to the nature of "what your character does/did" and "what is at stake."</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8600329, member: 6696971"] V.B is a big believer in both the legitimacy of axioms broadly applied but also the nuance that comes with an individual game's autonomous ruleset. When he's invoking this for Apocaylypse World, we know that "the move is legitimate from a game perspective because we've agreed that a move was triggered." If it wasn't legitimate, a move wouldn't be triggered and we wouldn't be rolling dice. However, we don't know if the character's perspective on the fictional positioning (both the nature of all things in the shared imagined space + their orientation to each other) that helped them navigate their decision-space was legitimate until after the move is made and the shared imagined space is updated (downstream Consequences have been rendered by the GM). When he's invoking Dogs in the Vineyard for this (which shares kindred tech with Torchbearer in that Traits, Things, Relationships are fictional tags/PC build components that come with associated dice pool which you martial during conflicts), he means. In Dogs in the Vineyard, your stuff martialed (the Attributes you've deployed + their results + any Traits/Things/Relationships you've just pulled into the conflict) and deployed on any given turn are both: * [I]What is at stake[/I] is the fundamental question of how the fiction will be changed as a result of this conflict. * Your total dice and their results (your pool to pull from as you Raise/See et al) give [I]your relevant bargaining position[/I]. * Your Raise is both [I]what your character doe[/I]s and [I]the dice you put forth to back it up[/I]. * How this turns resolution pans out and if your bargaining position in a "just talking" conflict winnows to the point of [I]no bargaining position at all[/I] (forcing you to either escalate to "merely" physical...or make the situation outright life-threatening...or give/fold) will give a whole lot of shape to the nature of "what your character does/did" and "what is at stake." [/QUOTE]
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