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Torchbearer 2nd ed: first impressions
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<blockquote data-quote="pemerton" data-source="post: 8616111" data-attributes="member: 42582"><p>But it is a step in a fortune resolution process. That overall process is FitM, in that we don't know what actually occurred in the fiction until the whole process is complete - as the example of Harguld shooting at the Gnoll shows, the steps in the resolution process, including the breaking of the tie by triggering a trait, can establish the fictional parameters that governed the shot in the first place (eg that Harguld let the Gnoll get too close).</p><p></p><p>I don't know how big a deal the previous paragraph is, but it reveals some truths about TB - eg we can't use a map-and-tokens to track everyone's positions. (At least not without some system of interrupts - eg by being too cunning, Harguld allows the Gnoll to use an interrupt to get closer than it was when the attack was declared.)</p><p></p><p>I think Nature has to be declared with the action, either as help or as a self-buff. So I agree it doesn't feed into any FitM concerns.</p><p></p><p></p><p>I haven't seen much Torchbearer action, and hence not much trait action. But combining my play experience with my reading of the text, I don't think the function of the "reaching" rule is to restrain player use of traits. The restraint on the use of traits is the once-per-session rule; and the Scholar's Guide has a discussion on how to adjust the balance of the system if session refreshes become too frequent due to short sessions.</p><p></p><p>As best I can tell, the function of the "reaching" rule is a reminder to keep the fiction coherent (whatever that means for a given table) and vivid. If a player can think of a way in which First Born figures despite the absence of trees, stars and ancient memories - perhaps the blandness of their preserved rations makes them pine for lembas, and that sets back a test being made on the back of a recovery from hungry and thirsty - then to me that seems to be a virtue rather than a flaw. To me, at least, it seems that characterisation in Torchbearer is expected to be bright-hued and in-your-face, and traits are part of that, and the reaching admonition is part of <em>that<em>.</em></em></p></blockquote><p></p>
[QUOTE="pemerton, post: 8616111, member: 42582"] But it is a step in a fortune resolution process. That overall process is FitM, in that we don't know what actually occurred in the fiction until the whole process is complete - as the example of Harguld shooting at the Gnoll shows, the steps in the resolution process, including the breaking of the tie by triggering a trait, can establish the fictional parameters that governed the shot in the first place (eg that Harguld let the Gnoll get too close). I don't know how big a deal the previous paragraph is, but it reveals some truths about TB - eg we can't use a map-and-tokens to track everyone's positions. (At least not without some system of interrupts - eg by being too cunning, Harguld allows the Gnoll to use an interrupt to get closer than it was when the attack was declared.) I think Nature has to be declared with the action, either as help or as a self-buff. So I agree it doesn't feed into any FitM concerns. I haven't seen much Torchbearer action, and hence not much trait action. But combining my play experience with my reading of the text, I don't think the function of the "reaching" rule is to restrain player use of traits. The restraint on the use of traits is the once-per-session rule; and the Scholar's Guide has a discussion on how to adjust the balance of the system if session refreshes become too frequent due to short sessions. As best I can tell, the function of the "reaching" rule is a reminder to keep the fiction coherent (whatever that means for a given table) and vivid. If a player can think of a way in which First Born figures despite the absence of trees, stars and ancient memories - perhaps the blandness of their preserved rations makes them pine for lembas, and that sets back a test being made on the back of a recovery from hungry and thirsty - then to me that seems to be a virtue rather than a flaw. To me, at least, it seems that characterisation in Torchbearer is expected to be bright-hued and in-your-face, and traits are part of that, and the reaching admonition is part of [i]that[i].[/i][/i] [/QUOTE]
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