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Torchbearer 2nd ed: first impressions
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8621466" data-attributes="member: 82106"><p>I think its interesting. In terms of basic game design aspects, I am of a mind that less is more, and TB2, like its parent BW/MG systems, is definitely more of a 'more is more' kind of design philosophy. Also the books are horribly badly organized, lol. OTOH it is pretty solid, the system WORKS and it is, presumably, supporting the type of gameplay, themes, and genre that the designers intended. We're having fun, or at least I've been having fun. </p><p></p><p>In terms of theme/genre/tone, I think TB2 clearly has a goal of laying on a kind of 'crapsack world, but with a chance of being an actual hero'. From a standpoint of a goal of skilled play I think that's generally a pretty effective spot to be in (I'd note that Stonetop sounds like it isn't too far off from that thematically, though with more of a feel of society will eventually flourish even if these are rough times. TB2's conceit seems to be more like "civilization is doomed, but maybe you can put a pin in it for a while." </p><p></p><p>Anyway, its fun and I assume we will try to keep playing, as I'm happy to go on trying to figure out what the next threat to Elfhome is and attempt to thwart it (though I could also see some sort of personal crisis on that point, if say a love interest or something interfered, except TB2 is kind of grim, so I guess its a question of whether the doomed love interest would outweigh helping the doomed community, lol).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8621466, member: 82106"] I think its interesting. In terms of basic game design aspects, I am of a mind that less is more, and TB2, like its parent BW/MG systems, is definitely more of a 'more is more' kind of design philosophy. Also the books are horribly badly organized, lol. OTOH it is pretty solid, the system WORKS and it is, presumably, supporting the type of gameplay, themes, and genre that the designers intended. We're having fun, or at least I've been having fun. In terms of theme/genre/tone, I think TB2 clearly has a goal of laying on a kind of 'crapsack world, but with a chance of being an actual hero'. From a standpoint of a goal of skilled play I think that's generally a pretty effective spot to be in (I'd note that Stonetop sounds like it isn't too far off from that thematically, though with more of a feel of society will eventually flourish even if these are rough times. TB2's conceit seems to be more like "civilization is doomed, but maybe you can put a pin in it for a while." Anyway, its fun and I assume we will try to keep playing, as I'm happy to go on trying to figure out what the next threat to Elfhome is and attempt to thwart it (though I could also see some sort of personal crisis on that point, if say a love interest or something interfered, except TB2 is kind of grim, so I guess its a question of whether the doomed love interest would outweigh helping the doomed community, lol). [/QUOTE]
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