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Torchbearer 2nd ed: first impressions
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<blockquote data-quote="pemerton" data-source="post: 8622434" data-attributes="member: 42582"><p>Tracking advancements in Burning Wheel/Torchbearer is also a pain using paper sheets!</p><p></p><p>I have an Excel sheet for Burning Wheel that similarly keeps track of how many advancements are needed, and when your ability is due for a raise. But the tracking of the advancements is still something that has to be done by the player.</p><p></p><p>Another complication with Theurges and Shamans is that (a bit like B/X and AD&D clerics) you have access to the full list of invocations all the time.</p><p></p><p>For that reason, I advised my players in our first session not to create any theurges or shamans, as being too hard to play when you're still learning the system.</p><p></p><p>Arcanist also lets you cast spells from scrolls (should you find any . . .).</p><p></p><p>One of the PCs in my (two sessions only so far) campaign is a Dreamwalker, who has a magician-like spread of skills (though Healer rather than Alchemist) but no starting magic: only at 2nd level can a Dreamwalker start building a memory palace. The knowledge skills have proved useful so far. And a Dreamwalker does get to start with a half-moon glaive (= halberd) rather than a dagger!</p></blockquote><p></p>
[QUOTE="pemerton, post: 8622434, member: 42582"] Tracking advancements in Burning Wheel/Torchbearer is also a pain using paper sheets! I have an Excel sheet for Burning Wheel that similarly keeps track of how many advancements are needed, and when your ability is due for a raise. But the tracking of the advancements is still something that has to be done by the player. Another complication with Theurges and Shamans is that (a bit like B/X and AD&D clerics) you have access to the full list of invocations all the time. For that reason, I advised my players in our first session not to create any theurges or shamans, as being too hard to play when you're still learning the system. Arcanist also lets you cast spells from scrolls (should you find any . . .). One of the PCs in my (two sessions only so far) campaign is a Dreamwalker, who has a magician-like spread of skills (though Healer rather than Alchemist) but no starting magic: only at 2nd level can a Dreamwalker start building a memory palace. The knowledge skills have proved useful so far. And a Dreamwalker does get to start with a half-moon glaive (= halberd) rather than a dagger! [/QUOTE]
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