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Torchbearer 2nd ed: first impressions
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<blockquote data-quote="pemerton" data-source="post: 8622442" data-attributes="member: 42582"><p>Spells and invocations are also covered in the conflicts chapter of the SG, though I think it might be overlap rather than new information.</p><p></p><p>It's interesting to see such unanimity with, or even stronger opinions than, what I said in the OP:</p><p style="margin-left: 20px"></p><p></p><p>On the "more is more" thing, I remember reading a rpg.net review of a Luke Crane game - Mouse Guard, maybe? - that objected to the two currencies (Fate and Persona). Of course Burning Wheel has Deeds points as well!</p><p></p><p>This also seems consistent with the OP:</p><p style="margin-left: 20px"></p><p>But I don't think my OP quite called out the place of the mechanics in the scheme of play (in Baker's terminology, how much time one spends dealing with boxes rather than clouds).</p><p></p><p>Finally, this reminded me of the experience of my own play, limited as that is:</p><p>The PCs in my game, leaving town after their first town phase, are no longer fresh, are still Resources zero (having spent all their loot), and have fewer supplies. In exchange, they have some advancement checkboxes ticked (though no one has actually advanced a skill or ability yet) and they have some Fate and Persona. (But not enough Persona, after two sessions, to earn second level, even if they were to spend it all.)</p><p></p><p>Also, one has added to his Enemy list, while another has learned that her Friend has been captured by her Enemy.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8622442, member: 42582"] Spells and invocations are also covered in the conflicts chapter of the SG, though I think it might be overlap rather than new information. It's interesting to see such unanimity with, or even stronger opinions than, what I said in the OP: [indent][/indent] On the "more is more" thing, I remember reading a rpg.net review of a Luke Crane game - Mouse Guard, maybe? - that objected to the two currencies (Fate and Persona). Of course Burning Wheel has Deeds points as well! This also seems consistent with the OP: [indent][/indent]But I don't think my OP quite called out the place of the mechanics in the scheme of play (in Baker's terminology, how much time one spends dealing with boxes rather than clouds). Finally, this reminded me of the experience of my own play, limited as that is: The PCs in my game, leaving town after their first town phase, are no longer fresh, are still Resources zero (having spent all their loot), and have fewer supplies. In exchange, they have some advancement checkboxes ticked (though no one has actually advanced a skill or ability yet) and they have some Fate and Persona. (But not enough Persona, after two sessions, to earn second level, even if they were to spend it all.) Also, one has added to his Enemy list, while another has learned that her Friend has been captured by her Enemy. [/QUOTE]
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