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Torchbearer 2nd ed: first impressions
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8624536" data-attributes="member: 82106"><p>Yeah, while I certainly have no issue in a basic pure gamist sense with the grind; it is one of those things that in practice is rather klunky. I mean, its no more of an abstraction, I suppose, than combat rounds, hit points, etc. in D&D (as an example) but it can yield some of the same sorts of issues when it comes to how you build your narrative off that. Like, you can journey for several days without any grind at all, and then spend an hour doing something substantive and all of a sudden you're burning up light source time. I have mixed feelings. It seems necessary in TB2's terms to have some objective way to deal with time progressing. OTOH I wish there was a way that was a bit less forced.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8624536, member: 82106"] Yeah, while I certainly have no issue in a basic pure gamist sense with the grind; it is one of those things that in practice is rather klunky. I mean, its no more of an abstraction, I suppose, than combat rounds, hit points, etc. in D&D (as an example) but it can yield some of the same sorts of issues when it comes to how you build your narrative off that. Like, you can journey for several days without any grind at all, and then spend an hour doing something substantive and all of a sudden you're burning up light source time. I have mixed feelings. It seems necessary in TB2's terms to have some objective way to deal with time progressing. OTOH I wish there was a way that was a bit less forced. [/QUOTE]
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Torchbearer 2nd ed: first impressions
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