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Torchbearer 2nd ed: first impressions
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<blockquote data-quote="pemerton" data-source="post: 8626327" data-attributes="member: 42582"><p>A couple of thoughts/questions - I'll also summon [USER=6696971]@Manbearcat[/USER]</p><p></p><p></p><p>I assume that you're accruing checks to make those camps at Grind 3?</p><p></p><p>The techniques for GM push-back I can think of include the danger level of the camp, which penalises the camp events roll. If you're camping without having made the area safe, that seems like it might be a dangerous camp!</p><p></p><p>A question about weather: in one of the simulationism/gamism threads, Manbearcat has said that weather doesn't affect camps. But weather gives mods to recovery checks, which only happen in camp or in town. And it also gives mods to things like crossing rivers, etc, which might come up in the adventure phase but not as part of the toll-based journey procedure. So I have assumed that, once established by leaving town, weather is a thing that can bleed out of the journey and into the adventure and camp phases. When I posted a question about this on the BWHQ forums, I got a response (not from Luke or Thor) that suggested something similar.</p><p></p><p>But maybe that's a controversial approach?</p></blockquote><p></p>
[QUOTE="pemerton, post: 8626327, member: 42582"] A couple of thoughts/questions - I'll also summon [USER=6696971]@Manbearcat[/USER] I assume that you're accruing checks to make those camps at Grind 3? The techniques for GM push-back I can think of include the danger level of the camp, which penalises the camp events roll. If you're camping without having made the area safe, that seems like it might be a dangerous camp! A question about weather: in one of the simulationism/gamism threads, Manbearcat has said that weather doesn't affect camps. But weather gives mods to recovery checks, which only happen in camp or in town. And it also gives mods to things like crossing rivers, etc, which might come up in the adventure phase but not as part of the toll-based journey procedure. So I have assumed that, once established by leaving town, weather is a thing that can bleed out of the journey and into the adventure and camp phases. When I posted a question about this on the BWHQ forums, I got a response (not from Luke or Thor) that suggested something similar. But maybe that's a controversial approach? [/QUOTE]
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