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Torchbearer 2nd ed: first impressions
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<blockquote data-quote="Manbearcat" data-source="post: 8626330" data-attributes="member: 6696971"><p>About to GM Stonetop so just a few moments.</p><p></p><p>So they're folding in Camp Events (Wilderness or Squatting or anywhere outdoors) into the weather question we're having. So this isn't a discrete Weather Table move like in Journey or Adventure. Its folded into the Camp Events move that you can make and ameliorated via various means. Also, those are low, low, low, low, low on the Events Table so will be enormously rare to ever come up.</p><p></p><p>So, consequently, this strikes me as in pretty extreme tension with Process Simulation along multiple axes (its a an outgrowth of a Gamist Camp Events roll, enfolded with all kinds of other calamaties or purchase from them + where it lies on the table means it will very, very, very rarely come up).</p><p></p><p>If I was wanting an actual Process Simulation design here I would want (a) a discrete Weather Table roll (like in Journey/Adventure) and (b) the odds would be significantly higher of it hitting (if you're camping 4 hours in a place...the odds of the weather turning are pretty damn good!).</p><p></p><p>QUICK EDIT BEFORE I START PLAY - I hope its clear that I don't disapprove of the design choice of integrated Camp Events roll with a singular (or maybe dual...I can't remember) but very low hit for a weather event. I love the design. Its just not remotely Process Simulation for multiple reasons (hence why I didn't introduce it into the conversation because then I'd have to complicate things by unpacking that to folks who aren't playing the game).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8626330, member: 6696971"] About to GM Stonetop so just a few moments. So they're folding in Camp Events (Wilderness or Squatting or anywhere outdoors) into the weather question we're having. So this isn't a discrete Weather Table move like in Journey or Adventure. Its folded into the Camp Events move that you can make and ameliorated via various means. Also, those are low, low, low, low, low on the Events Table so will be enormously rare to ever come up. So, consequently, this strikes me as in pretty extreme tension with Process Simulation along multiple axes (its a an outgrowth of a Gamist Camp Events roll, enfolded with all kinds of other calamaties or purchase from them + where it lies on the table means it will very, very, very rarely come up). If I was wanting an actual Process Simulation design here I would want (a) a discrete Weather Table roll (like in Journey/Adventure) and (b) the odds would be significantly higher of it hitting (if you're camping 4 hours in a place...the odds of the weather turning are pretty damn good!). QUICK EDIT BEFORE I START PLAY - I hope its clear that I don't disapprove of the design choice of integrated Camp Events roll with a singular (or maybe dual...I can't remember) but very low hit for a weather event. I love the design. Its just not remotely Process Simulation for multiple reasons (hence why I didn't introduce it into the conversation because then I'd have to complicate things by unpacking that to folks who aren't playing the game). [/QUOTE]
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