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Torchbearer 2nd ed: first impressions
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<blockquote data-quote="Greg K" data-source="post: 8632497" data-attributes="member: 5038"><p>[USER=82106]@AbdulAlhazred[/USER] and [USER=70468]@kenada[/USER]</p><p></p><p>thank you for your replies. I understood the game to be about being dregs and spending their time exploring and trying to survive"dark places". I was wondering how focused it was on those things or if it could do more outside that as my players like to do more than spend their time "in dark places". They like to explore the land, occasionally deal with other matters related to character backstories. For example. lowly court servant PC, who escapes to adventurer leaving behind their love, and later returns to find they were framed for a crime by someone whom had eyes on their love and having to set things right.</p><p></p><p>So, essentially, I was tryinng to get a clearer idea if Torchbearer would be the right game for my group. One review mentioned that Social Conflict is handled like normal conflict and that while adventuring there is a clock (?) that opposes conditions. So, I was wondering if the game could handle the party returning to the castle and, as the party tries to clear their friends name, the clock could be used to impose some kind of relevant conditions as time gets closer to the PC's sentencing.</p><p></p><p>From your replies, I am guessing that I and my players would be better served by another game.</p><p></p><p>.</p></blockquote><p></p>
[QUOTE="Greg K, post: 8632497, member: 5038"] [USER=82106]@AbdulAlhazred[/USER] and [USER=70468]@kenada[/USER] thank you for your replies. I understood the game to be about being dregs and spending their time exploring and trying to survive"dark places". I was wondering how focused it was on those things or if it could do more outside that as my players like to do more than spend their time "in dark places". They like to explore the land, occasionally deal with other matters related to character backstories. For example. lowly court servant PC, who escapes to adventurer leaving behind their love, and later returns to find they were framed for a crime by someone whom had eyes on their love and having to set things right. So, essentially, I was tryinng to get a clearer idea if Torchbearer would be the right game for my group. One review mentioned that Social Conflict is handled like normal conflict and that while adventuring there is a clock (?) that opposes conditions. So, I was wondering if the game could handle the party returning to the castle and, as the party tries to clear their friends name, the clock could be used to impose some kind of relevant conditions as time gets closer to the PC's sentencing. From your replies, I am guessing that I and my players would be better served by another game. . [/QUOTE]
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