Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Torchbearer 2nd ed Kickstarter
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 7972826" data-attributes="member: 6696971"><p>[USER=6785785]@hawkeyefan[/USER] </p><p></p><p>[USER=42582]@pemerton[/USER] addressed your core question there. I agree with him that it is very, very much like Blades in most ways. Like Blades (and unlike something like AW), I wouldn't say there is a "core mechanic". There are several very important core mechanics that all interact elegantly, with careful design to create a very brutal and testing play. Just like Blades you've got phases of play that look almost exactly the same; Town phase is Op-prospecting like Information Gathering/Free play > Adventure is Score > Camp and Town again are basically Downtime. If there is a "core" aspect of those two games, I would call that it. Then both games share Conflict mechanics (Blades would be Clocks while TB is Conflict), basic action resolution that yields Success, Major Complication, or Success With Complication (Blades is Action Roll and TB is Tests/Obstacles). Then they each have a whole suite of beautifully integrated attrition/wear-down mechanics and PC build/resource-leveraging/tapping mechanics that let you test/push yourself, etc.</p><p></p><p></p><p></p><p>Yup. Exactly. </p><p></p><p>I've just checked out the character sheet. Under Creed for this particular character it says:</p><p></p><p>Endure a moral test driven by your creed and earn a Persona point.</p><p></p><p>So, yeah. Its basically Alignment/ethos for Persona.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7972826, member: 6696971"] [USER=6785785]@hawkeyefan[/USER] [USER=42582]@pemerton[/USER] addressed your core question there. I agree with him that it is very, very much like Blades in most ways. Like Blades (and unlike something like AW), I wouldn't say there is a "core mechanic". There are several very important core mechanics that all interact elegantly, with careful design to create a very brutal and testing play. Just like Blades you've got phases of play that look almost exactly the same; Town phase is Op-prospecting like Information Gathering/Free play > Adventure is Score > Camp and Town again are basically Downtime. If there is a "core" aspect of those two games, I would call that it. Then both games share Conflict mechanics (Blades would be Clocks while TB is Conflict), basic action resolution that yields Success, Major Complication, or Success With Complication (Blades is Action Roll and TB is Tests/Obstacles). Then they each have a whole suite of beautifully integrated attrition/wear-down mechanics and PC build/resource-leveraging/tapping mechanics that let you test/push yourself, etc. Yup. Exactly. I've just checked out the character sheet. Under Creed for this particular character it says: Endure a moral test driven by your creed and earn a Persona point. So, yeah. Its basically Alignment/ethos for Persona. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Torchbearer 2nd ed Kickstarter
Top